| De-Panther/unity-webxr-export |
895 |
|
0 |
0 |
about 2 years ago |
0 |
|
19 |
apache-2.0 |
JavaScript |
| Develop and export WebXR experiences using Unity WebGL |
| sh-akira/VirtualMotionCapture |
719 |
|
0 |
0 |
over 2 years ago |
0 |
|
6 |
mit |
C# |
| VRゲーム中にモデルをコントロール |
| Rufus31415/Simple-WebXR-Unity |
529 |
|
0 |
0 |
over 2 years ago |
0 |
|
12 |
mit |
C# |
| ⭐ Bringing WebXR to Unity 3D ! B-) |
| ViveSoftware/ViveInputUtility-Unity |
342 |
|
0 |
0 |
over 2 years ago |
2 |
July 19, 2022 |
107 |
other |
C# |
| A toolkit that helps developing/prototyping VR apps. |
| ValveSoftware/unity-xr-plugin |
295 |
|
0 |
2 |
over 2 years ago |
12 |
February 16, 2021 |
67 |
bsd-3-clause |
C# |
| OpenVR plugin for Unity's XR API |
| MephestoKhaan/HandPosing |
271 |
|
0 |
0 |
over 4 years ago |
0 |
|
13 |
mit |
C# |
| Pose authoring using handtrackingon Quest |
| fbsamples/oculus-networked-physics-sample |
248 |
|
0 |
0 |
over 4 years ago |
0 |
|
1 |
other |
C# |
| This is a networked physics sample for Rift built in Unity. |
| stereolabs/zed-unity |
231 |
|
0 |
0 |
about 2 years ago |
0 |
|
5 |
mit |
C# |
| ZED SDK Unity plugin |
| dilmerv/OculusQuestHandTrackingPhysicsURP |
208 |
|
0 |
0 |
almost 3 years ago |
0 |
|
2 |
mit |
C# |
| A variety of examples showing how to use Physics with Hand Tracking and URP. |
| IanPhilips/UnityOculusAndroidVRBrowser |
181 |
|
0 |
0 |
about 3 years ago |
0 |
|
7 |
mit |
C# |
| 3D browser based on GeckoView and Oculus SDK for Unity projects built on Android (Oculus Go/Quest, maybe GearVR) |