| google/filament |
16,722 |
|
2 |
7 |
about 2 years ago |
130 |
November 15, 2023 |
134 |
apache-2.0 |
C++ |
| Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2 |
| turanszkij/WickedEngine |
5,125 |
|
0 |
0 |
about 2 years ago |
0 |
|
55 |
mit |
C++ |
| 3D engine with modern graphics |
| DiligentGraphics/DiligentEngine |
3,182 |
|
0 |
0 |
about 2 years ago |
0 |
|
19 |
apache-2.0 |
Batchfile |
| A modern cross-platform low-level graphics library and rendering framework |
| FRRouting/frr |
2,859 |
|
0 |
0 |
about 2 years ago |
0 |
|
544 |
other |
C |
| The FRRouting Protocol Suite |
| KhronosGroup/glTF-Sample-Models |
2,854 |
|
0 |
0 |
over 2 years ago |
0 |
|
0 |
|
Mathematica |
| glTF Sample Models |
| huxingyi/dust3d |
2,748 |
|
0 |
0 |
over 2 years ago |
0 |
|
6 |
mit |
C++ |
| Dust3D is a cross-platform 3D modeling software that makes it easy to create low poly 3D models for video games, 3D printing, and more. |
| CesiumGS/obj2gltf |
1,600 |
|
8 |
17 |
over 2 years ago |
35 |
February 10, 2023 |
59 |
apache-2.0 |
JavaScript |
| Convert OBJ assets to glTF |
| zauonlok/renderer |
1,335 |
|
0 |
0 |
about 5 years ago |
0 |
|
0 |
mit |
C |
| A shader-based software renderer written from scratch in C89 |
| ray-cast/ray-mmd |
1,200 |
|
0 |
0 |
over 4 years ago |
0 |
|
56 |
other |
HLSL |
| 🎨 The project is designed to create a physically-based rendering at mikumikudance. |
| ruyo/VRM4U |
1,147 |
|
0 |
0 |
over 2 years ago |
0 |
|
219 |
other |
C++ |
| Runtime VRM loader for UnrealEngine4 |