| google/filament |
16,722 |
|
2 |
7 |
about 2 years ago |
130 |
November 15, 2023 |
134 |
apache-2.0 |
C++ |
| Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2 |
| turanszkij/WickedEngine |
5,125 |
|
0 |
0 |
about 2 years ago |
0 |
|
55 |
mit |
C++ |
| 3D engine with modern graphics |
| KhronosGroup/glTF-Sample-Models |
2,854 |
|
0 |
0 |
over 2 years ago |
0 |
|
0 |
|
Mathematica |
| glTF Sample Models |
| CesiumGS/obj2gltf |
1,600 |
|
8 |
17 |
over 2 years ago |
35 |
February 10, 2023 |
59 |
apache-2.0 |
JavaScript |
| Convert OBJ assets to glTF |
| zauonlok/renderer |
1,335 |
|
0 |
0 |
about 5 years ago |
0 |
|
0 |
mit |
C |
| A shader-based software renderer written from scratch in C89 |
| SaschaWillems/Vulkan-glTF-PBR |
782 |
|
0 |
0 |
over 2 years ago |
0 |
|
5 |
mit |
C++ |
| Physical based rendering with Vulkan using glTF 2.0 models |
| gltf-rs/gltf |
476 |
|
38 |
57 |
about 2 years ago |
40 |
August 21, 2023 |
51 |
apache-2.0 |
Rust |
| A crate for loading glTF 2.0 |
| nvpro-samples/vk_raytrace |
457 |
|
0 |
0 |
about 2 years ago |
0 |
|
2 |
apache-2.0 |
C++ |
| Ray tracing glTF scene with Vulkan |
| jian-ru/laugh_engine |
347 |
|
0 |
0 |
about 9 years ago |
0 |
|
0 |
|
C++ |
| A Vulkan implementation of real-time PBR renderer |
| iimachines/Maya2glTF |
309 |
|
0 |
0 |
over 3 years ago |
0 |
|
43 |
mit |
Mathematica |
| Maya to glTF 2.0 exporter |