| CesiumGS/obj2gltf |
1,600 |
|
8 |
17 |
over 2 years ago |
35 |
February 10, 2023 |
59 |
apache-2.0 |
JavaScript |
| Convert OBJ assets to glTF |
| njbrown/texturelab |
613 |
|
0 |
0 |
about 3 years ago |
0 |
|
40 |
other |
TypeScript |
| Free, Cross-Platform, GPU-Accelerated Procedural Texture Generator |
| sunag/sea3d |
461 |
|
0 |
1 |
about 7 years ago |
1 |
November 21, 2016 |
0 |
mit |
C# |
| An open-source format and tools for game developers :video_game: |
| jian-ru/laugh_engine |
347 |
|
0 |
0 |
about 9 years ago |
0 |
|
0 |
|
C++ |
| A Vulkan implementation of real-time PBR renderer |
| Angelo1211/SoftwareRenderer |
219 |
|
0 |
0 |
about 6 years ago |
0 |
|
0 |
mit |
C++ |
| Software rendering engine with PBR. Built from scratch on C++. |
| Plattar/gltf-exporter |
185 |
|
0 |
0 |
over 3 years ago |
0 |
|
3 |
apache-2.0 |
C# |
| Unity3D GLTF2 importer and exporter toolchain |
| TimvanScherpenzeel/gltf-to-usdz-research |
154 |
|
0 |
0 |
over 7 years ago |
0 |
|
1 |
mit |
JavaScript |
| Research and proof of concept of converting glTF to USDZ for AR Quick Look (iOS 12+). |
| danielenger/Principled-Baker |
137 |
|
0 |
0 |
over 5 years ago |
0 |
|
6 |
gpl-3.0 |
Python |
| Blender Add-on: Bake PBR textures with a few clicks |
| Poudingue/Vanilla-Normals-Renewed-1.12 |
87 |
|
0 |
0 |
almost 6 years ago |
0 |
|
0 |
|
|
| Vanilla Normals made compatible with SEUS renewed (and other PBR minecraft shaders) for Minecraft < 1.13 |
| LoganFairbairn/matlayer |
87 |
|
0 |
0 |
about 2 years ago |
0 |
|
22 |
gpl-3.0 |
Python |
| Matlayer is an add-on for Blender that wraps the material node workflow with a layer stack workflow. |