| google/filament |
16,722 |
|
2 |
7 |
about 2 years ago |
130 |
November 15, 2023 |
134 |
apache-2.0 |
C++ |
| Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2 |
| DiligentGraphics/DiligentEngine |
3,182 |
|
0 |
0 |
about 2 years ago |
0 |
|
19 |
apache-2.0 |
Batchfile |
| A modern cross-platform low-level graphics library and rendering framework |
| zauonlok/renderer |
1,335 |
|
0 |
0 |
about 5 years ago |
0 |
|
0 |
mit |
C |
| A shader-based software renderer written from scratch in C89 |
| keith2018/SoftGLRender |
858 |
|
0 |
0 |
over 2 years ago |
0 |
|
0 |
mit |
C++ |
| Tiny C++ Software Renderer / Rasterizer, and implements OpenGL and Vulkan renderers for comparison |
| kanition/pbrtbook |
782 |
|
0 |
0 |
over 2 years ago |
0 |
|
2 |
other |
TeX |
| pbrt 中文整合翻译 基于物理的渲染:从理论到实现 Physically Based Rendering: From Theory To Implementation |
| Illation/ETEngine |
716 |
|
0 |
0 |
over 2 years ago |
0 |
|
7 |
mit |
C++ |
| Realtime 3D Game-Engine with a focus on space sim. Written in C++ 14 |
| QianMo/PBR-White-Paper |
557 |
|
0 |
0 |
over 6 years ago |
0 |
|
0 |
mit |
|
| ⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR) |
| KTStephano/StratusGFX |
546 |
|
0 |
0 |
over 2 years ago |
0 |
|
0 |
mpl-2.0 |
C++ |
| Realtime 3D rendering engine |
| steaklive/EveryRay-Rendering-Engine |
517 |
|
0 |
0 |
over 2 years ago |
0 |
|
6 |
mit |
C++ |
| Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping |
| gan74/Yave |
446 |
|
0 |
0 |
over 2 years ago |
0 |
|
3 |
mit |
C++ |
| Yet Another Vulkan Engine |