| xelatihy/yocto-gl |
2,728 |
|
0 |
0 |
about 2 years ago |
0 |
|
14 |
|
C++ |
| Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics |
| f3d-app/f3d |
2,090 |
|
0 |
0 |
about 2 years ago |
1 |
March 03, 2021 |
167 |
bsd-3-clause |
C++ |
| Fast and minimalist 3D viewer. |
| wahn/rs_pbrt |
787 |
|
0 |
0 |
over 2 years ago |
11 |
September 01, 2023 |
3 |
other |
Rust |
| Rust crate to implement a counterpart to the PBRT book's (3rd edition) C++ code. See also https://www.rs-pbrt.org/about ... |
| kanition/pbrtbook |
782 |
|
0 |
0 |
over 2 years ago |
0 |
|
2 |
other |
TeX |
| pbrt 中文整合翻译 基于物理的渲染:从理论到实现 Physically Based Rendering: From Theory To Implementation |
| QianMo/PBR-White-Paper |
557 |
|
0 |
0 |
over 6 years ago |
0 |
|
0 |
mit |
|
| ⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR) |
| Ershany/Arcane-Engine |
504 |
|
0 |
0 |
over 2 years ago |
0 |
|
3 |
mit |
C++ |
| 3D C/C++ Game Engine - Created By Brady Jessup |
| Angelo1211/HybridRenderingEngine |
404 |
|
0 |
0 |
about 6 years ago |
0 |
|
0 |
mit |
C++ |
| Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL. |
| AntonPalmqvist/physically-based-api |
341 |
|
0 |
0 |
over 2 years ago |
0 |
|
5 |
cc0-1.0 |
HTML |
| A database of physically based values for CG artists. |
| pezcode/Cluster |
267 |
|
0 |
0 |
almost 4 years ago |
0 |
|
0 |
mit |
C++ |
| Clustered shading implementation with bgfx |
| ekzhang/rpt |
251 |
|
0 |
0 |
about 5 years ago |
4 |
February 26, 2021 |
0 |
other |
Rust |
| A physically-based path tracer |