| TimoBolkart/voca |
1,069 |
|
0 |
0 |
about 2 years ago |
0 |
|
35 |
|
Python |
| This codebase demonstrates how to synthesize realistic 3D character animations given an arbitrary speech signal and a static character mesh. |
| joeante/Unity.GPUAnimation |
222 |
|
0 |
0 |
over 5 years ago |
0 |
|
3 |
|
C# |
| Simple but very fast GPU vertex shader based animation system for Unity.Entities |
| kestrelm/Creature_UE4 |
202 |
|
0 |
0 |
over 3 years ago |
0 |
|
0 |
apache-2.0 |
C++ |
| Unreal Engine 4 Runtimes for Creature, the 2D Skeletal + Mesh Animation Tool |
| kestrelm/Creature_WebGL |
147 |
|
0 |
0 |
about 4 years ago |
0 |
|
6 |
apache-2.0 |
JavaScript |
| 2D Skeletal Animation WebGL Runtimes for Creature ( PixiJS, PhaserJS, ThreeJS, BabylonJS, Cocos Creator ) |
| SnutiHQ/Toon-Shader |
115 |
|
0 |
0 |
about 6 years ago |
0 |
|
0 |
mit |
C# |
| A character focused Toon Shader for Unity using Shader Graph. |
| FriendSea/PlatformerRails |
105 |
|
0 |
0 |
almost 3 years ago |
0 |
|
1 |
mit |
C# |
| Character Controller for 2.5D Platformer on Unity |
| jp-netsis/RubyTextMeshPro |
93 |
|
0 |
0 |
over 2 years ago |
0 |
|
0 |
mit |
ShaderLab |
| Unity Text Mesh Proでルビ(フリガナ)のタグを追加しました. |
| Unity-Technologies/TheHeretic-VFXCharacter |
92 |
|
0 |
0 |
about 5 years ago |
0 |
|
4 |
other |
C# |
| Morgan - a VFX character from The Heretic, a short film made with Unity |
| HiddenMonk/Unity3DCustomCharacterControllerCapsuleCollisionDetection |
67 |
|
0 |
0 |
over 5 years ago |
0 |
|
0 |
mit |
C# |
| A custom unity3d capsule character controller that uses its own collision detection system. |
| kestrelm/Creature_Godot |
59 |
|
0 |
0 |
almost 6 years ago |
0 |
|
7 |
apache-2.0 |
C++ |
| 2D Skeletal Animation Creature Runtime for Godot Engine |