| recastnavigation/recastnavigation |
6,017 |
|
0 |
0 |
about 2 years ago |
0 |
|
80 |
zlib |
C++ |
| Industry-standard navigation-mesh toolset for games |
| donmccurdy/three-pathfinding |
1,071 |
|
44 |
8 |
about 2 years ago |
28 |
February 10, 2023 |
16 |
mit |
JavaScript |
| Navigation mesh utilities for three.js, based on PatrolJS. |
| ikpil/DotRecast |
311 |
|
0 |
5 |
about 2 years ago |
8 |
November 20, 2023 |
3 |
zlib |
C# |
| DotRecast - a port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, C#, Unity3D, games, servers |
| ppiastucki/recast4j |
231 |
|
2 |
3 |
about 2 years ago |
27 |
February 18, 2023 |
2 |
zlib |
Java |
| Java Port of Recast & Detour navigation mesh toolset |
| nickjanssen/PatrolJS |
217 |
|
0 |
0 |
over 8 years ago |
0 |
|
3 |
|
JavaScript |
| Navigation mesh toolkit for ThreeJS |
| VSZue/DonAINavigation |
198 |
|
0 |
0 |
about 4 years ago |
0 |
|
11 |
mit |
C++ |
| This plugin provides a 3D dynamic pathfinding system for use with Unreal Engine 4. It's primarly designed for Flying AI creatures based in dynamic or procedural worlds that need to solve complex pathfinding tasks. |
| arl/go-detour |
107 |
|
0 |
0 |
over 2 years ago |
3 |
September 21, 2021 |
1 |
zlib |
Go |
| :space_invader: Navigation mesh pathfinding and spatial reasoning library |
| RoboJackets/igvc-software |
82 |
|
0 |
0 |
over 3 years ago |
0 |
|
84 |
mit |
C++ |
| The code base for the RoboNav team's IGVC robot. |
| stevefsp/critterai |
75 |
|
0 |
0 |
about 10 years ago |
0 |
|
4 |
mit |
C# |
| Archive of CAINav Project (Inactive) |
| SnoringCatGames/surfacer |
62 |
|
0 |
0 |
over 3 years ago |
0 |
|
3 |
mit |
GDScript |
| AI and pathfinding for 2D-platformers in Godot. |