| chandlerprall/Physijs |
2,517 |
|
58 |
0 |
almost 4 years ago |
0 |
February 22, 2021 |
150 |
mit |
JavaScript |
| Physics plugin for Three.js |
| kroitor/gjk.c |
693 |
|
0 |
0 |
over 4 years ago |
0 |
|
1 |
wtfpl |
C |
| Gilbert-Johnson-Keerthi (GJK) collision detection algorithm in 200 lines of clean plain C |
| SolarLune/resolv |
377 |
|
0 |
1 |
about 2 years ago |
6 |
May 31, 2023 |
2 |
mit |
Go |
| A Simple 2D Golang collision detection and resolution library for games |
| snowkit/differ |
151 |
|
0 |
0 |
almost 6 years ago |
4 |
April 17, 2015 |
2 |
mit |
Haxe |
| A separation axis theorem collision library for Haxe. |
| AustinEast/echo |
139 |
|
0 |
1 |
over 2 years ago |
37 |
May 08, 2021 |
7 |
mit |
Haxe |
| Simple Physics Library written in Haxe |
| stephengold/Minie |
112 |
|
0 |
0 |
about 2 years ago |
249 |
August 31, 2023 |
3 |
other |
Java |
| Integrate Bullet Physics and V-HACD into jMonkeyEngine projects. (code has New BSD license) |
| SergiusIW/collider-rs |
80 |
|
3 |
0 |
over 3 years ago |
9 |
April 28, 2018 |
5 |
apache-2.0 |
Rust |
| Rust library for continuous 2-D collision detection. |
| MilosLukic/Godot-Navigation-Lite |
72 |
|
0 |
0 |
almost 5 years ago |
0 |
|
9 |
other |
C++ |
| Godot plug&play implementation of detour. It allows user to have multiple navigation meshes, fast cached obstacles, and realtime navmesh changes. |
| RonenNess/SSCD.js |
67 |
|
0 |
2 |
over 10 years ago |
10 |
December 29, 2015 |
1 |
other |
JavaScript |
| Super Simple Collision Detection for JavaScript games! |
| mccdo/osgbullet |
60 |
|
0 |
0 |
over 2 years ago |
0 |
|
9 |
|
C++ |
| Bullet physics and OpenSceneGraph integration |