| google/filament |
16,722 |
|
2 |
7 |
about 2 years ago |
130 |
November 15, 2023 |
134 |
apache-2.0 |
C++ |
| Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2 |
| CesiumGS/obj2gltf |
1,600 |
|
8 |
17 |
over 2 years ago |
35 |
February 10, 2023 |
59 |
apache-2.0 |
JavaScript |
| Convert OBJ assets to glTF |
| nvpro-samples/vk_raytrace |
457 |
|
0 |
0 |
about 2 years ago |
0 |
|
2 |
apache-2.0 |
C++ |
| Ray tracing glTF scene with Vulkan |
| gan74/Yave |
446 |
|
0 |
0 |
over 2 years ago |
0 |
|
3 |
mit |
C++ |
| Yet Another Vulkan Engine |
| DassaultSystemes-Technology/EnterprisePBRShadingModel |
362 |
|
0 |
0 |
over 2 years ago |
0 |
|
1 |
other |
HTML |
| gecko0307/dagon |
292 |
|
0 |
1 |
about 2 years ago |
35 |
August 30, 2023 |
12 |
other |
D |
| 3D game engine for D |
| hotstreams/limitless-engine |
158 |
|
0 |
0 |
over 2 years ago |
0 |
|
3 |
mit |
C++ |
| OpenGL C++ Graphics Engine |
| avilapa/vxr |
133 |
|
0 |
0 |
almost 7 years ago |
0 |
|
0 |
mit |
C++ |
| General purpose engine written in C++ with emphasis on materials rendering (PBR, clear coat, anisotropy, iridescence) |
| spiralhalo/LumiLights |
116 |
|
0 |
0 |
almost 3 years ago |
0 |
|
7 |
lgpl-3.0 |
GLSL |
| Gameplay focused visual improvements for Canvas |
| DassaultSystemes-Technology/dspbr-pt |
103 |
|
0 |
2 |
over 3 years ago |
6 |
September 25, 2021 |
5 |
apache-2.0 |
TypeScript |
| A WebGL2 Enterprise PBR sample renderer |