| google/filament |
16,722 |
|
2 |
7 |
about 2 years ago |
130 |
November 15, 2023 |
134 |
apache-2.0 |
C++ |
| Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2 |
| QianMo/Game-Programmer-Study-Notes |
3,357 |
|
0 |
0 |
over 4 years ago |
0 |
|
1 |
|
|
| :anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding. |
| zig-gamedev/zig-gamedev |
2,778 |
|
0 |
0 |
5 months ago |
0 |
|
33 |
mit |
Zig |
| Dev repo for @zig-gamedev libs and sample applications |
| NVIDIAGameWorks/Falcor |
2,244 |
|
0 |
0 |
over 2 years ago |
0 |
|
28 |
other |
C++ |
| Real-Time Rendering Framework |
| openrndr/openrndr |
807 |
|
0 |
75 |
about 2 years ago |
27 |
August 28, 2023 |
39 |
other |
Kotlin |
| OPENRNDR. A Kotlin/JVM library for creative coding, real-time and interactive graphics |
| Illation/ETEngine |
716 |
|
0 |
0 |
over 2 years ago |
0 |
|
7 |
mit |
C++ |
| Realtime 3D Game-Engine with a focus on space sim. Written in C++ 14 |
| vilbeyli/VQEngine |
403 |
|
0 |
0 |
over 3 years ago |
0 |
|
34 |
gpl-3.0 |
C++ |
| Multi-threaded DirectX12 renderer w/ HDR, PBR & Multi-monitor support |
| DassaultSystemes-Technology/EnterprisePBRShadingModel |
362 |
|
0 |
0 |
over 2 years ago |
0 |
|
1 |
other |
HTML |
| IRCSS/Compute-Shaders-Fluid-Dynamic- |
280 |
|
0 |
0 |
about 4 years ago |
0 |
|
0 |
mit |
C# |
| Fluid Simulation Implementation in Compute Shaders using Unity3D |
| compix/VoxelConeTracingGI |
264 |
|
0 |
0 |
about 3 years ago |
0 |
|
0 |
mit |
C++ |
| Global illumination with Voxel Cone Tracing in fully dynamic scenes using a 3D clipmap to support huge areas around the camera while maintaining a low memory footprint. |