| ssloy/tinyraycaster |
1,233 |
|
0 |
0 |
about 7 years ago |
0 |
|
1 |
wtfpl |
C++ |
| 486 lines of C++: old-school FPS in a weekend |
| swr06/GLGame |
49 |
|
0 |
0 |
over 3 years ago |
0 |
|
0 |
mit |
C++ |
| A Tiny 2D OpenGL based C++ Game Engine that is fast, lightweight and comes with a level editor. |
| dekked/subtitleworkshop |
24 |
|
0 |
0 |
about 13 years ago |
0 |
|
2 |
|
Delphi |
| The most complete, efficient and convenient subtitle editing tool! |
| Trixt0r/yame |
13 |
|
0 |
0 |
about 3 years ago |
0 |
|
8 |
|
TypeScript |
| A generic 2D map editor for any kind of 2D map. |
| RiseRobotRise/JoyeuseCodeBase |
9 |
|
0 |
0 |
over 5 years ago |
0 |
|
1 |
|
GDScript |
| FPS Framework for Godot. Provides nodes for AI, Navigation and interactions with areas and Workstations. (Code Base) |
| 0xBAMA/Voraldo-v1.1 |
5 |
|
0 |
0 |
about 5 years ago |
0 |
|
0 |
|
C++ |
| Voraldo is an interactive volume editor - it provides realtime interaction with volume models and renders them using OpenGL compute shaders. Broadly, the goal of this version is to improve the user interface and create a more extensible structure for further experimentation. |