| mxgmn/MarkovJunior |
5,951 |
|
0 |
0 |
almost 3 years ago |
0 |
|
5 |
mit |
C# |
| Probabilistic language based on pattern matching and constraint propagation, 153 examples |
| s-macke/VoxelSpace |
5,657 |
|
0 |
0 |
about 3 years ago |
0 |
|
3 |
mit |
C |
| Terrain rendering algorithm in less than 20 lines of code |
| Scrawk/Marching-Cubes |
397 |
|
0 |
0 |
over 2 years ago |
0 |
|
2 |
mit |
C# |
| Marching cubes in Unity |
| stoyannk/voxels |
223 |
|
0 |
0 |
almost 10 years ago |
0 |
|
1 |
other |
C++ |
| Voxels Library - C++ library for voxel manipulation and polygonization |
| Scrawk/Marching-Cubes-On-The-GPU |
146 |
|
0 |
0 |
over 5 years ago |
0 |
|
0 |
mit |
C# |
| A implementation of the marching cubes algorithm on the GPU in Unity. |
| sdleffler/collapse |
58 |
|
0 |
0 |
over 7 years ago |
0 |
|
2 |
mit |
Rust |
| A reimplementation/(pending) improvement on the wavefunction collapse texture synthesis algorithm. |
| MatveyK/Kazimir |
44 |
|
0 |
0 |
over 8 years ago |
0 |
|
3 |
mit |
C# |
| Generate larger voxel models from simple voxel input, based on Model Synthesis and the WFC algorithm |
| Coac/wave-function-collapse |
17 |
|
0 |
0 |
about 7 years ago |
0 |
|
1 |
|
Python |
| Wave function collapse python implementation |
| mcsalgado/voxel_space |
16 |
|
0 |
0 |
over 6 years ago |
0 |
|
1 |
mit |
C++ |
| implementation of the Voxel Space rendering algorithm from the Comanche games |
| vasumahesh1/WFC_WebGL |
14 |
|
0 |
0 |
almost 8 years ago |
0 |
|
0 |
|
TypeScript |