| strasdat/Sophus |
1,807 |
|
0 |
0 |
over 2 years ago |
2 |
October 11, 2022 |
30 |
other |
C++ |
| C++ implementation of Lie Groups using Eigen. |
| Rubikplayer/flame-fitting |
508 |
|
0 |
0 |
about 3 years ago |
0 |
|
14 |
|
Python |
| Example code for the FLAME 3D head model. The code demonstrates how to sample 3D heads from the model, fit the model to 3D keypoints and 3D scans. |
| manhofer/Line3Dpp |
247 |
|
0 |
0 |
almost 6 years ago |
0 |
|
1 |
mpl-2.0 |
C++ |
| Line3D++ - Multi-View Stereo using Line Segments |
| fzi-forschungszentrum-informatik/gpu-voxels |
166 |
|
0 |
0 |
over 5 years ago |
0 |
|
20 |
other |
C++ |
| GPU-Voxels is a CUDA based library which allows high resolution volumetric collision detection between animated 3D models and live pointclouds from 3D sensors of all kinds. |
| Erkaman/hole_fixer |
138 |
|
0 |
0 |
about 8 years ago |
0 |
|
3 |
mit |
C++ |
| Demo implementation of smoothly filling holes in 3D meshes using surface fairing |
| tudelft3d/val3dity |
76 |
|
0 |
0 |
almost 3 years ago |
0 |
|
5 |
gpl-3.0 |
C++ |
| Validation of 3D primitives according to the international standard ISO19107 |
| aromanro/DFTQuantumDot |
19 |
|
0 |
0 |
about 3 years ago |
0 |
|
3 |
gpl-3.0 |
C++ |
| Density Functional Theory with plane waves basis, applied on a 'quantum dot'. Volumetric visualization of orbitals with VTK |
| germain-hug/Laplacian-Mesh-Smoothing |
10 |
|
0 |
0 |
about 8 years ago |
0 |
|
0 |
|
C++ |
| Uniform, Explicit and Implicit Laplacian Mesh Smoothing |
| DLopezMadrid/tracerr |
9 |
|
0 |
0 |
almost 6 years ago |
2 |
June 15, 2020 |
0 |
|
C |
| A simple raytracing program writen in C++ |
| kanait/gmorph |
9 |
|
0 |
0 |
over 2 years ago |
0 |
|
0 |
mit |
C++ |
| A research-purpose software for 3D morphing between two meshes with arbitrary connectivity. |