| recastnavigation/recastnavigation |
6,017 |
|
0 |
0 |
about 2 years ago |
0 |
|
80 |
zlib |
C++ |
| Industry-standard navigation-mesh toolset for games |
| jzyong/game-server |
1,090 |
|
0 |
0 |
almost 3 years ago |
0 |
|
29 |
mit |
Java |
| Distributed Java game server, including cluster management server, gateway server, hall server, game logic server, background monitoring server and a running web version of fishing. State machine, behavior tree, A* pathfinding, navigation mesh and other AI tools |
| AdultLink/TexturePanner |
598 |
|
0 |
0 |
about 4 years ago |
0 |
|
2 |
mit |
C# |
| This repository hosts a shader for Unity3D whose main goal is to facilitate the creation of neon-like signs, conveyor belts and basically whatever based on scrolling textures |
| Jay2645/Unreal-Polygonal-Map-Gen |
278 |
|
0 |
0 |
about 4 years ago |
0 |
|
1 |
apache-2.0 |
C++ |
| An Unreal Engine 4 implementation of the Polygonal Map Generator for generating islands found at http://www-cs-students.stanford.edu/~amitp/game-programming/polygon-map-generation/ |
| kestrelm/Creature_UE4 |
202 |
|
0 |
0 |
over 3 years ago |
0 |
|
0 |
apache-2.0 |
C++ |
| Unreal Engine 4 Runtimes for Creature, the 2D Skeletal + Mesh Animation Tool |
| twohyjr/Metal-Game-Engine-Tutorial |
138 |
|
0 |
0 |
over 4 years ago |
0 |
|
3 |
|
Swift |
| The resources and source code for my Youtube series on creating a game engine using Apple's Metal Api |
| ManlyMarco/UniversalUnityDemosaics |
111 |
|
0 |
0 |
over 2 years ago |
0 |
|
1 |
gpl-3.0 |
C# |
| A collection of universal demosaic BepInEx plugins for games made in Unity3D engine |
| Bauxitedev/godot-hair-shader |
75 |
|
0 |
0 |
about 8 years ago |
0 |
|
0 |
mit |
GDScript |
| My attempt at a hair shader in Godot |
| Relintai/voxelman |
70 |
|
0 |
0 |
over 3 years ago |
0 |
|
1 |
mit |
C++ |
| A voxel engine for godot. I'ts a c++ engine module. |
| toger5/Godot-Voxel-Game-MineCraftClone |
55 |
|
0 |
0 |
about 10 years ago |
0 |
|
2 |
mit |
GDScript |
| This is a Godot project where I try to get familiar with the Engine. |