| egametang/ET |
8,004 |
|
0 |
0 |
about 2 years ago |
0 |
|
59 |
mit |
C# |
| Unity3D Client And C# Server Framework |
| MirrorNetworking/Mirror |
4,670 |
|
0 |
0 |
about 2 years ago |
0 |
|
85 |
mit |
C# |
| #1 Open Source Unity Networking Library |
| gonglei007/GameDevMind |
3,724 |
|
0 |
0 |
over 2 years ago |
0 |
|
1 |
mit |
Shell |
| 最全面的游戏开发技术图谱。帮助游戏开发者们在已知问题上节省时间,省出更多的精力投入到更有创造性的工作中去。 |
| ketoo/NoahGameFrame |
3,651 |
|
0 |
0 |
about 3 years ago |
0 |
|
25 |
apache-2.0 |
C++ |
| A fast, scalable, distributed game server engine/framework for C++, include the actor library, network library, can be used as a real time multiplayer game engine ( MMO RPG/MOBA ), which support C#/Lua script/ Unity3d, Cocos2dx and plan to support Unreal. |
| m969/EGamePlay |
1,571 |
|
0 |
0 |
about 2 years ago |
0 |
|
1 |
mit |
C# |
| 一个基于Entity-Component模式的灵活、通用、可扩展的轻量战斗(技能)框架,配置可选使用ScriptableObject或是Excel表格. A flexible, generic, easy to extend, lightweight combat (skills) framework based on Entity-Component pattern. Configuration can choose to use ScriptableObject or Excel tables. |
| ylmbtm/GameProject3 |
1,173 |
|
0 |
0 |
over 2 years ago |
0 |
|
1 |
|
C++ |
| 游戏服务器框架,网络层分别用SocketAPI、Boost Asio、Libuv三种方式实现, 框架内使用共享内存,无锁队列,对象池,内存池来提高服务器性能。还包含一个不断完善的Unity 3D客户端,客户端含大量完整资源,坐骑,宠物,伙伴,装备, 这些均己实现上阵和穿戴, 并可进入副本战斗,多人玩法也己实现, 持续开发中。 |
| liuhaopen/UnityMMO |
860 |
|
0 |
0 |
almost 5 years ago |
0 |
|
13 |
mit |
Lua |
| an unity mmo demo, base on ecs(game play), xlua(ui) |
| MirageNet/Mirage |
456 |
|
0 |
0 |
about 2 years ago |
0 |
|
5 |
mit |
C# |
| Easy to use high performance Network library for Unity 3d |
| FlameskyDexive/Legends-Of-Heroes |
438 |
|
0 |
0 |
about 2 years ago |
0 |
|
1 |
mit |
C# |
| A battle of balls game, lol style. 基于ET 8的双端C#(.net8 + Unity2022.3)多人在线英雄联盟风格的球球大作战。 |
| spatialos/gdk-for-unity |
353 |
|
0 |
0 |
about 4 years ago |
0 |
|
10 |
mit |
C# |
| SpatialOS GDK for Unity |