| ZhouWeikuan/cocos2d |
612 |
|
0 |
0 |
over 13 years ago |
0 |
|
49 |
other |
Java |
| cocos2d for android, based on cocos2d-android-0.82, and now ported from cocos2d-iphone 0.99.4. The googlecode address is here: http://code.google.com/p/cocos2d-android-1/ . There are several demos to watch. |
| h4570/tyra |
398 |
|
0 |
0 |
over 2 years ago |
0 |
|
22 |
apache-2.0 |
C++ |
| Game engine for PlayStation 2™ |
| tconkling/flump |
382 |
|
0 |
0 |
about 6 years ago |
0 |
|
41 |
mit |
ActionScript |
| Exports Flash .FLAs to GPU-friendly formats |
| MassiveHeights/Black |
199 |
|
3 |
3 |
over 2 years ago |
11 |
February 01, 2022 |
5 |
other |
JavaScript |
| World's fastest HTML5 2D game engine 🛸 |
| vladimirgamalyan/fontbm |
195 |
|
0 |
0 |
almost 3 years ago |
0 |
|
7 |
mit |
C++ |
| BMFont compatible, cross-platform (Linux/macOS/Windows) command line bitmap font generator (FreeType2 based). |
| nyyManni/msdfgl |
176 |
|
0 |
0 |
over 3 years ago |
0 |
|
7 |
mit |
C |
| OpenGL implementation of the MSDF algorithm |
| scriptum/UBFG |
171 |
|
0 |
0 |
over 11 years ago |
0 |
|
4 |
lgpl-3.0 |
C++ |
| Ultimate Bitmap Font Generator |
| stubma/WiEngine |
125 |
|
0 |
0 |
almost 12 years ago |
0 |
|
17 |
other |
C |
| C++ implemented, cocos2d like cross-platform game engine |
| akrinke/Font-Stash |
95 |
|
0 |
0 |
almost 12 years ago |
0 |
|
2 |
|
C |
| A dynamic font glyph cache for OpenGL. |
| shchurov/ParticleView |
95 |
|
0 |
0 |
about 7 years ago |
0 |
|
0 |
apache-2.0 |
Java |
| Sprites x1000 |