| vmikhav/AntiPacMan |
81 |
|
0 |
0 |
about 8 years ago |
0 |
|
0 |
mit |
JavaScript |
| HTML5 Pac-Man game with gesture recognition |
| tomasmcz/imago |
52 |
|
0 |
0 |
over 7 years ago |
0 |
|
1 |
other |
Python |
| Optical position recognition for the game of Go |
| Lunat1q/ScreenAccess |
42 |
|
0 |
0 |
almost 4 years ago |
0 |
|
1 |
gpl-3.0 |
C# |
| Anti Recoil system with weapon type built-in recognition based on OCR, currently support next games: Apex Legends |
| FakeAim/D3D-Model-Recognition |
18 |
|
0 |
0 |
almost 9 years ago |
0 |
|
0 |
|
C |
| D3D/DirectX Model recognition values for multiple games, used to create wallhack or chams |
| diglungdig/QuietVR |
14 |
|
0 |
0 |
over 4 years ago |
0 |
|
0 |
mit |
C# |
| A Quiet Place in VR: Generate any 3D object with your voice. It's magic! |
| ssusnic/Machine-Learning-Doodle-Recognition |
12 |
|
0 |
0 |
over 5 years ago |
0 |
|
0 |
mit |
JavaScript |
| A project on making a game like Quick Draw using Machine Learning with Convolutional Neural Network. |
| GachaSalt/Arknights-Drop-Recognition |
10 |
|
0 |
0 |
over 6 years ago |
0 |
|
0 |
|
Jupyter Notebook |
| Image recognition module of Arknights‘ drop screenshot |
| TanayKarve/Driving-using-motion-recogniton |
10 |
|
0 |
0 |
almost 6 years ago |
0 |
|
2 |
gpl-3.0 |
Python |
| Program to drive cars in games like GTA V using motion recognition. |
| shervinemami/practice_speechrec_mappings |
8 |
|
0 |
0 |
about 3 years ago |
0 |
|
0 |
gpl-3.0 |
Python |
| A game to help design a better character mapping and to learn the mapping for speech recognition voice coding |
| kgreenek/SEREngine |
7 |
|
0 |
0 |
almost 12 years ago |
0 |
|
1 |
|
C# |
| Speech Emotion Recognition engine written in C# for xbox games |