| zeux/meshoptimizer |
4,770 |
|
0 |
69 |
about 2 years ago |
7 |
November 02, 2023 |
15 |
mit |
C++ |
| Mesh optimization library that makes meshes smaller and faster to render |
| zeux/niagara |
1,099 |
|
0 |
0 |
over 2 years ago |
0 |
|
2 |
mit |
C++ |
| A Vulkan renderer written from scratch on stream |
| mattatz/unity-voxel |
665 |
|
0 |
0 |
over 7 years ago |
0 |
|
4 |
mit |
C# |
| Mesh voxelization for Unity. |
| joeante/Unity.GPUAnimation |
222 |
|
0 |
0 |
over 5 years ago |
0 |
|
3 |
|
C# |
| Simple but very fast GPU vertex shader based animation system for Unity.Entities |
| codewriter-packages/Mesh-Animation |
197 |
|
0 |
0 |
over 3 years ago |
0 |
|
0 |
mit |
C# |
| Fast GPU vertex shader based animation library for Unity (VAT, Vertex Animation Texture, Morphing Animation) |
| i-saint/BatchRenderer |
189 |
|
0 |
0 |
over 10 years ago |
0 |
|
2 |
|
C# |
| owensgroup/RXMesh |
188 |
|
0 |
0 |
about 2 years ago |
0 |
|
3 |
bsd-2-clause |
C++ |
| RXMesh: A GPU Mesh Data Structure - SIGGRAPH 2021 |
| johnpmayer/elm-webgl |
168 |
|
1 |
1 |
about 8 years ago |
7 |
September 03, 2015 |
13 |
bsd-3-clause |
Elm |
| Functional 3D Rendering with WebGL in Elm |
| Scrawk/Marching-Cubes-On-The-GPU |
146 |
|
0 |
0 |
over 5 years ago |
0 |
|
0 |
mit |
C# |
| A implementation of the marching cubes algorithm on the GPU in Unity. |
| voxell-tech/GPUClothSimulationInUnity |
127 |
|
0 |
0 |
over 3 years ago |
0 |
|
1 |
mit |
C# |
| Trying to replicate what this legend did: https://youtu.be/kCGHXlLR3l8 |