| munificent/game-programming-patterns |
3,325 |
|
0 |
0 |
over 3 years ago |
0 |
|
82 |
other |
HTML |
| Source repo for the book |
| dyanikoglu/ALS-Community |
1,873 |
|
0 |
0 |
over 2 years ago |
0 |
|
15 |
other |
C++ |
| Replicated and optimized community version of Advanced Locomotion System V4 for Unreal Engine 5.3 with additional features & bug fixes |
| vtereshkov/xdpw |
165 |
|
0 |
0 |
about 6 years ago |
0 |
|
6 |
bsd-2-clause |
Pascal |
| XD Pascal: A small embeddable self-hosting Pascal compiler for Windows. Supports Go-style methods and interfaces |
| ArchonInteractive/SwissArmyLib |
141 |
|
0 |
0 |
over 6 years ago |
0 |
|
0 |
mit |
C# |
| Collection of helpful utilities we use in our Unity projects. |
| grinisrit/noa |
121 |
|
0 |
0 |
over 2 years ago |
0 |
|
0 |
other |
C++ |
| Differentiable Programming Algorithms in Modern C++ |
| JaredP94/Unreal-Development-Guides-and-Tips |
72 |
|
0 |
0 |
about 5 years ago |
0 |
|
0 |
mit |
HTML |
| High-level concept explanations, detailed tutorials, performance considerations, shortcuts and other useful content that aims to improve your Unreal Engine 4 development journey. |
| OBKF/Fake-Interior-Shader-for-GodotEngine |
27 |
|
0 |
0 |
over 4 years ago |
0 |
|
1 |
mit |
GLSL |
| Interior Mapping shader for the Godot Game Engine 3.x that works with both GLES3 and GLES2. |
| llamacademy/light-lod |
8 |
|
0 |
0 |
about 2 years ago |
0 |
|
0 |
mit |
C# |
| Learn how to apply the "LOD" (Level of Detail) concept to lights! |