| vsitzmann/awesome-implicit-representations |
1,795 |
|
0 |
0 |
over 3 years ago |
0 |
|
6 |
mit |
|
| A curated list of resources on implicit neural representations. |
| GodotVR/godot-xr-tools |
397 |
|
0 |
0 |
about 2 years ago |
0 |
|
76 |
mit |
GDScript |
| Support scenes for AR and VR in Godot |
| svenstaro/bvh |
198 |
|
1 |
4 |
almost 3 years ago |
17 |
March 31, 2023 |
18 |
mit |
Rust |
| A fast BVH using SAH in rust |
| shubhtuls/factored3d |
162 |
|
0 |
0 |
over 6 years ago |
0 |
|
2 |
|
Python |
| Code release for "Factoring Shape, Pose, and Layout from the 2D Image of a 3D Scene" |
| yflv-yanxia/scene_text |
157 |
|
0 |
0 |
over 2 years ago |
0 |
|
0 |
|
|
| Dynmi/AlexNet |
156 |
|
0 |
0 |
over 4 years ago |
0 |
|
3 |
mit |
C |
| implement AlexNet with C / convolutional nerual network / machine learning / computer vision |
| yanx27/JS3C-Net |
93 |
|
0 |
0 |
over 4 years ago |
0 |
|
2 |
mit |
C++ |
| Sparse Single Sweep LiDAR Point Cloud Segmentation via Learning Contextual Shape Priors from Scene Completion (AAAI 2021) |
| awayjs/renderer |
75 |
|
13 |
18 |
over 2 years ago |
154 |
October 22, 2023 |
22 |
|
TypeScript |
| Interface for scene and material modules |
| OskarSigvardsson/quickfracture |
67 |
|
0 |
0 |
about 7 years ago |
0 |
|
0 |
mit |
C# |
| A unity destruction effect |
| mccdo/osgbullet |
60 |
|
0 |
0 |
over 2 years ago |
0 |
|
9 |
|
C++ |
| Bullet physics and OpenSceneGraph integration |