| zeas2/Kirikiroid2 |
1,422 |
|
0 |
0 |
over 4 years ago |
0 |
|
96 |
other |
C++ |
| markdaws/arkit-by-example |
449 |
|
0 |
0 |
over 8 years ago |
0 |
|
6 |
mit |
Objective-C |
| Apple ARKit example app |
| JohnSundell/SuperSpriteKit |
224 |
|
0 |
0 |
over 11 years ago |
0 |
|
1 |
mit |
Objective-C |
| Extensions to Apple's SpriteKit game engine |
| DigitalRuby/DRColorPicker |
76 |
|
0 |
0 |
almost 4 years ago |
0 |
|
|
other |
Objective-C |
| Digital Ruby, LLC Color Picker for iOS |
| moksamedia/Screen-Capture |
72 |
|
0 |
0 |
over 14 years ago |
0 |
|
0 |
|
Objective-C |
| Caputure screen to video file on mac. Implementation of Apple's OpenGL example code with GUI and ability to caputure mouse movements added. Can choose export format, codec, and quality. (Cocoa - Apple Mac OSX 10.5.8 - XCode 3.2 Project) |
| RoLYroLLs/myDrawing |
12 |
|
0 |
0 |
almost 15 years ago |
0 |
|
0 |
|
Objective-C |
| A clone of Apple's GLPaint with extra features. |
| KevinVitale/SwiftSDL |
11 |
|
0 |
0 |
over 4 years ago |
0 |
|
0 |
mit |
Swift |
| SDL wrapper in Swift 5 for macOS & Linux |
| ewmailing/GLEssentialsPortToCAOpenGLLayer |
7 |
|
0 |
0 |
over 14 years ago |
0 |
|
0 |
|
Objective-C |
| Porting Apple's GLEssentials for Mac to use CAOpenGLLayer |
| elespuru/elespuru-glkit |
6 |
|
0 |
0 |
about 14 years ago |
0 |
|
0 |
|
Objective-C |
| iOS GLKit Muckery |
| bennyk/MyTextureAtlas |
6 |
|
0 |
0 |
almost 12 years ago |
0 |
|
0 |
|
Objective-C |
| This project is an attempt to implement SpriteKit's SKTextureAtlas from an outside point of view. |