| HITGIF/TextFieldBoxes |
716 |
|
0 |
0 |
about 6 years ago |
1 |
September 05, 2017 |
35 |
apache-2.0 |
Java |
| Material Design text field that comes in a box, based on (OLD) Google Material Design guidelines. |
| safety-orange/Imports-for-MPMB-s-Character-Sheet |
148 |
|
0 |
0 |
over 2 years ago |
0 |
|
0 |
|
JavaScript |
| Material for importing to MorePurpleMoreBetter's Character Record Sheet |
| SnutiHQ/Toon-Shader |
115 |
|
0 |
0 |
about 6 years ago |
0 |
|
0 |
mit |
C# |
| A character focused Toon Shader for Unity using Shader Graph. |
| Battledrake/SyntyEditorTools |
71 |
|
0 |
0 |
over 2 years ago |
0 |
|
0 |
mit |
C# |
| Editor tools to use with Synty's Modular Fantasy Hero Package |
| gilbutITbook/006772 |
36 |
|
0 |
0 |
over 10 years ago |
0 |
|
1 |
|
C# |
| 반다이 남코 현역 프로그래머가 알려주는 유니티 네트워크 프로그래밍 |
| baba-s/TMP_FontAssetUpdater |
14 |
|
0 |
0 |
over 7 years ago |
0 |
|
0 |
mit |
ShaderLab |
| You can automatically update FontAsset when the character you want to include in FontAsset of TextMesh Pro is changed. |
| zewt/zDsonImport |
14 |
|
0 |
0 |
about 5 years ago |
0 |
|
2 |
other |
Python |
| DSON/DAZ3D asset importer for Maya |
| sbeckeriv/destiny-upgrade-counts |
9 |
|
0 |
0 |
over 10 years ago |
0 |
|
1 |
|
CoffeeScript |
| Bookmarklet to dispay upgrade material counts |
| zulubo/SkinGore |
6 |
|
0 |
0 |
over 5 years ago |
0 |
|
0 |
mit |
C# |
| Dynamic Gore and Injuries system for Unity |