| horde3d/Horde3D |
1,380 |
|
0 |
0 |
almost 3 years ago |
0 |
|
18 |
|
C++ |
| Horde3D is a small 3D rendering and animation engine. It is written in an effort to create an engine being as lightweight and conceptually clean as possible. |
| mobius3/tweeny |
667 |
|
0 |
0 |
over 2 years ago |
0 |
|
11 |
mit |
C++ |
| A modern C++ tweening library |
| electronicarts/dem-bones |
661 |
|
0 |
0 |
over 3 years ago |
0 |
|
3 |
other |
C++ |
| An automated algorithm to extract the linear blend skinning (LBS) from a set of example poses |
| vgc/vgc |
277 |
|
0 |
0 |
about 2 years ago |
0 |
|
93 |
apache-2.0 |
C++ |
| Next-Gen Graphic Design and 2D Animation |
| PeregrineLabs/Ecosystem |
154 |
|
0 |
0 |
about 6 years ago |
0 |
|
0 |
other |
CMake |
| A cross-platform environment management system for VFX/animation production plus R&D |
| Autodesk/animx |
153 |
|
0 |
0 |
over 7 years ago |
0 |
|
1 |
other |
C++ |
| A project to make it easier for people to use Maya animation in their tools and pipelines. |
| pulpobot/C-SFML-html5-animation |
64 |
|
0 |
0 |
over 8 years ago |
0 |
|
0 |
mit |
C++ |
| Example code from "Foundation HTML5 Animation with JavaScript" ported to C++ and SFML |
| UTS-AnimalLogicAcademy/open-source-rez-packages |
63 |
|
0 |
0 |
over 3 years ago |
0 |
|
0 |
mit |
CMake |
| Scripts to build rez pakages for various open source vfx and animation packages |
| VladSerhiienko/FbxPipeline |
50 |
|
0 |
0 |
about 7 years ago |
0 |
|
0 |
other |
C++ |
| Yet another FBX exporter with flatbuffers serialization, goes with the Viewer (https://github.com/VladSerhiienko/Viewer, WIP). |
| zzag/kwin-effects-sliding-notifications |
48 |
|
0 |
0 |
about 3 years ago |
0 |
|
1 |
|
C++ |
| Sliding animation for notification windows |