| BarakChamo/uTextureSendReceive |
54 |
|
0 |
0 |
over 7 years ago |
0 |
|
7 |
mit |
C# |
| Unity network texture sender and receiver for video and frame streaming |
| bompo/streamingtextures |
34 |
|
0 |
0 |
over 9 years ago |
0 |
|
0 |
mit |
JavaScript |
| Streaming textures with progressive JPEG |
| Omen-of-Aecio/vxdraw |
33 |
|
0 |
0 |
over 6 years ago |
9 |
September 23, 2019 |
4 |
|
Rust |
| Simple and Fast 2D rendering library for Rust, based on gfx-hal |
| csotiriou/vuforia-video-streaming |
18 |
|
0 |
0 |
about 11 years ago |
0 |
|
2 |
mit |
Objective-C++ |
| Repo |
| shks/ParsecTOP |
13 |
|
0 |
0 |
about 5 years ago |
0 |
|
1 |
|
Python |
| Parsec texture streaming client operator for TouchDesigner. Build with CPulsPuls Operator. Based on https://github.com/parsec-cloud/parsec-sdk. |
| Tomius/LoE |
9 |
|
0 |
0 |
over 5 years ago |
0 |
|
0 |
mit |
|
| Land of Earth: Global Spherical CDLOD renderer with texture streaming |
| ExperimentalSurgery/Unity_Geometry_Sequence_Streaming |
7 |
|
0 |
0 |
almost 3 years ago |
0 |
|
0 |
mit |
C# |
| A plugin for Unity that allows to stream heavy geometry sequences from disk. Can stream Pointclouds, Meshes and Textures |
| Samahu/GigaRender |
6 |
|
0 |
0 |
almost 7 years ago |
0 |
|
0 |
gpl-2.0 |
C++ |
| Implements graphics content streaming optimized for terrain data (geometry + textures) between hard disk and graphics card memory with staging through the system memory to provide seamless display of large scenes |
| lnanek/FLIRHack |
6 |
|
0 |
0 |
almost 11 years ago |
0 |
|
0 |
|
Java |
| FLIR Hackathon |