| RigsOfRods/rigs-of-rods |
943 |
|
0 |
0 |
about 2 years ago |
0 |
|
201 |
gpl-3.0 |
C++ |
| Main development repository for Rigs of Rods soft-body physics simulator |
| JustInvoke/Randomation-Vehicle-Physics |
668 |
|
0 |
0 |
over 3 years ago |
0 |
|
20 |
|
C# |
| Vehicle physics system for the Unity engine. |
| stuntrally/stuntrally |
569 |
|
0 |
0 |
over 2 years ago |
0 |
|
24 |
gpl-3.0 |
C++ |
| Note: development continues in stuntrally3. 3D racing game based on VDrift and OGRE with own Track Editor. The main repository with Stunt Rally sources and data. |
| adrenak/tork |
409 |
|
0 |
0 |
over 5 years ago |
0 |
|
4 |
mit |
C# |
| Arcade vehicle physics for Unity |
| PushkinStudio/PsRealVehicle |
137 |
|
0 |
0 |
about 4 years ago |
0 |
|
13 |
mit |
C++ |
| Plugin for Unreal Engine 4 with simple force-driven vehicle simulation |
| SergeyMakeev/ArcadeCarPhysics |
136 |
|
0 |
0 |
about 6 years ago |
0 |
|
1 |
mit |
C# |
| Arcade Car Physics - Vehicle Simulation for Unity3D |
| PERRINN/project-424-unity |
80 |
|
0 |
0 |
about 2 years ago |
0 |
|
1 |
|
C# |
| Simulation of the 424 in Unity using Vehicle Physics Pro |
| benmcinnes/ArcadeVehiclePhysics |
77 |
|
0 |
0 |
over 6 years ago |
0 |
|
1 |
mit |
ShaderLab |
| A framework for creating an arcade inspired physics system for vehicles in Unity |
| zissakos/RBRCIT |
46 |
|
0 |
0 |
about 3 years ago |
0 |
|
17 |
|
C# |
| RBR Car Installation Tool |
| stuntrally/stuntrally3 |
42 |
|
0 |
0 |
about 2 years ago |
0 |
|
4 |
gpl-3.0 |
C++ |
| 3D racing game with own Track Editor. The main repository with Stunt Rally 3 sources and data. Continuation of Stunt Rally 2.x using latest Ogre-Next. |