| ThrowTheSwitch/Ceedling |
534 |
|
5 |
0 |
over 2 years ago |
52 |
June 18, 2021 |
299 |
other |
Ruby |
| Ruby-based unit testing and build system for C projects |
| Cysharp/RuntimeUnitTestToolkit |
248 |
|
0 |
0 |
almost 3 years ago |
0 |
|
0 |
mit |
C# |
| CLI/GUI Frontend of Unity Test Runner to test on any platform. |
| Cysharp/RandomFixtureKit |
42 |
|
3 |
0 |
over 2 years ago |
6 |
August 04, 2021 |
0 |
mit |
C# |
| Fill random/edge-case value to target type for unit testing, supports both .NET Standard and Unity. |
| SebastianJay/unity-ci-test |
33 |
|
0 |
0 |
over 8 years ago |
0 |
|
1 |
mit |
C# |
| Example Unity Project using TravisCI |
| jaayap/Unity_Best_Practices |
15 |
|
0 |
0 |
over 7 years ago |
0 |
|
0 |
mit |
|
| Best practices guide for Unity : Versioning, unit testing, TDD and Clean Architecture |
| westerndigitalcorporation/stat |
7 |
|
0 |
0 |
over 2 years ago |
0 |
|
6 |
|
C |
| Standalone unit-testing framework for software written in C |
| pboechat/uunit |
5 |
|
0 |
0 |
over 8 years ago |
0 |
|
0 |
other |
C# |
| a simple xUnit style framework for running unit tests inside Unity |
| stevesan/solid_unity |
5 |
|
0 |
0 |
almost 8 years ago |
0 |
|
0 |
mit |
C# |
| A simple (so far) Unity project where I try to adhere to good software engineering principles, like SOLID and unit testing. Unity makes this difficult at times, so let's see what we can do! |