| bloc97/Anime4K |
17,264 |
|
0 |
0 |
over 2 years ago |
0 |
|
97 |
mit |
Jupyter Notebook |
| A High-Quality Real Time Upscaler for Anime Video |
| festivities/PrimoToon |
446 |
|
0 |
0 |
almost 3 years ago |
0 |
|
0 |
gpl-3.0 |
C# |
| Shader for Unity (Built-in Rendering Pipeline) attempting to replicate the shading of Genshin Impact developed by miHoYo. This is for datamined assets, not custom-made ones nor the MMD variants. |
| stalomeow/StarRailNPRShader |
255 |
|
0 |
0 |
over 2 years ago |
0 |
|
2 |
gpl-3.0 |
C# |
| Fan-made shaders for Unity URP attempting to replicate the shading of Honkai: Star Rail. |
| MirzaBeig/Anime-Speed-Lines |
172 |
|
0 |
0 |
almost 3 years ago |
0 |
|
0 |
unlicense |
ShaderLab |
| Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise. |
| JenMaki/UnityURP-AnimeStyleCelShader |
110 |
|
0 |
0 |
about 3 years ago |
0 |
|
0 |
mit |
HLSL |
| A custom shader and post-processing effect for achieving anime-style characters or levels in Unity using the Universal Render Pipeline. |
| Gaolingx/HonkaiStarRailToonShader |
92 |
|
0 |
0 |
over 2 years ago |
0 |
|
0 |
mit |
C# |
| This is a Honkai StarRail ToonLike Shader for unity(for URP) |
| AlucardDH/dh-reshade-shaders |
81 |
|
0 |
0 |
over 2 years ago |
0 |
|
2 |
gpl-2.0 |
HLSL |
| Shaders for ReShade injector |
| ThoughtfulDev/Anime4K |
43 |
|
0 |
0 |
about 4 years ago |
0 |
|
0 |
gpl-3.0 |
Python |
| Makes it easy to encode a Anime using Anime4K with predefined encoding profiles! |
| iwalton3/default-shader-pack |
31 |
|
0 |
0 |
about 3 years ago |
0 |
|
3 |
other |
GLSL |
| Preconfigured set of MPV shaders and configurations for MPV Shim media clients. |
| iceprincefounder/sytoons |
13 |
|
0 |
0 |
about 7 years ago |
0 |
|
3 |
apache-2.0 |
C++ |
| Arnold Cartoon Shaders For Anime |