| Syomus/ProceduralToolkit |
1,922 |
|
0 |
0 |
over 3 years ago |
0 |
|
13 |
mit |
C# |
| Procedural generation library for Unity |
| tomlepaine/fast-wavenet |
1,620 |
|
0 |
0 |
almost 9 years ago |
0 |
|
15 |
gpl-3.0 |
Python |
| Speedy Wavenet generation using dynamic programming :zap: |
| GDQuest/godot-procedural-generation |
1,036 |
|
0 |
0 |
almost 3 years ago |
0 |
|
1 |
other |
GDScript |
| Procedural generation algorithms and demos for the Godot game engine |
| ramsrigouthamg/Questgen.ai |
808 |
|
0 |
0 |
over 2 years ago |
0 |
|
30 |
mit |
Python |
| Question generation using state-of-the-art Natural Language Processing algorithms |
| Chris3606/GoRogue |
477 |
|
4 |
5 |
over 2 years ago |
134 |
December 06, 2023 |
27 |
mit |
C# |
| .NET Standard roguelike library in C#. Features many algorithms and data structures pertinent to roguelike/2D game developers, specifically designed to be minimally intrusive upon the developer's architecture. |
| zimmski/tavor |
222 |
|
0 |
0 |
over 7 years ago |
2 |
October 31, 2018 |
53 |
mit |
Go |
| A generic fuzzing and delta-debugging framework |
| armhold/polygen |
172 |
|
0 |
0 |
over 7 years ago |
1 |
August 27, 2018 |
2 |
apache-2.0 |
Go |
| genetic algorithm for approximating an image with polygons (Golang) |
| AtTheMatinee/dungeon-generation |
119 |
|
0 |
0 |
almost 9 years ago |
0 |
|
0 |
mit |
Python |
| A simple demonstration of various roguelike dungeon generation algorithms. |
| andrewwillmott/distance-occlusion |
91 |
|
0 |
0 |
about 7 years ago |
0 |
|
0 |
unlicense |
C++ |
| A library of distance and occlusion generation routines |
| armin-reichert/mazes |
64 |
|
0 |
0 |
over 3 years ago |
0 |
|
0 |
mit |
Java |
| A comprehensive library of algorithms for creating perfect mazes. |