| PanosK92/SpartanEngine |
1,916 |
|
0 |
0 |
about 2 years ago |
0 |
|
25 |
mit |
C++ |
| A game engine with an emphasis on real-time cutting-edge solutions |
| GPUOpen-LibrariesAndSDKs/Cauldron |
788 |
|
0 |
0 |
over 2 years ago |
0 |
|
18 |
mit |
C++ |
| A simple framework for rapid prototyping on Vulkan or Direct3D 12 |
| steaklive/EveryRay-Rendering-Engine |
517 |
|
0 |
0 |
over 2 years ago |
0 |
|
6 |
mit |
C++ |
| Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping |
| vilbeyli/VQEngine |
403 |
|
0 |
0 |
over 3 years ago |
0 |
|
34 |
gpl-3.0 |
C++ |
| Multi-threaded DirectX12 renderer w/ HDR, PBR & Multi-monitor support |
| DiligentGraphics/DiligentSamples |
298 |
|
0 |
0 |
about 2 years ago |
0 |
|
22 |
apache-2.0 |
C++ |
| Sample projects demonstrating the usage of Diligent Engine |
| GPUOpen-Effects/ShadowFX |
145 |
|
0 |
0 |
almost 8 years ago |
0 |
|
0 |
mit |
C++ |
| DirectX 11 and 12 library that provides a scalable and GCN-optimized solution for deferred shadow filtering |
| ACskyline/Ceegyresaurus |
38 |
|
0 |
0 |
about 2 years ago |
0 |
|
0 |
|
|
| CG resource |
| iftodebogdan/GITechDemo |
35 |
|
0 |
0 |
about 4 years ago |
0 |
|
0 |
gpl-3.0 |
C++ |
| Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/iftodebogdan/ShaderEditor |
| guitarfreak/DirectX-11-Demo |
29 |
|
0 |
0 |
over 2 years ago |
0 |
|
2 |
|
C |
| Simple meshes, materials, shadow maps, normal maps. Sky shader. Skeletal animation. Particle system. |
| BobbyAnguelov/DirectX10-Tutorials |
16 |
|
0 |
0 |
over 9 years ago |
0 |
|
0 |
mit |
C++ |