4gamers1pc Alternatives

configs, cad-files, hardware for my gaming station
Categories  > Games  > Gpu
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Alternatives To J4nsen/4gamers1pc
Project Name Stars Downloads Repos Using This Packages Using This Most Recent Commit Total Releases Latest Release Open Issues License Language
marnovo/macOS-eGPU-CUDA-guide 178 0 0 over 5 years ago 0 5 mit Shell
Set up CUDA for machine learning (and gaming) on macOS using a NVIDIA eGPU
mbroemme/vdi-stream-client 43 0 0 about 4 years ago 0 2 gpl-3.0 C
VDI Stream Client is a very tiny, low latency and GPU accelerated client to connect to Windows running Parsec Host.
parsec-cloud/Cloud-GPU-Updater 36 0 0 over 4 years ago 0 0 PowerShell
For updating P4000, P5000 and M60 GPU's
MinDBreaK/MSI-LED-Control 20 0 0 almost 5 years ago 0 4 gpl-3.0 C#
This is a custom controller for the MSI graphics cards.
Zer0CoolX/Dell-S2716DGR-Calibration-Guide 17 0 0 over 6 years ago 0 1 gpl-3.0
Calibration guide for the Dell S2716DG and S2716DGR to get the best picture quality and colors
J4nsen/4gamers1pc 12 0 0 almost 3 years ago 0 0 Python
configs, cad-files, hardware for my gaming station
superj80820/cloud-gaming 10 0 0 over 6 years ago 0 3 PowerShell
alanzw/sharerender 9 0 0 over 8 years ago 0 0 apache-2.0 C++
ShareRender is a cloud gaming system that enables fine-grained resource sharing at the frame-level. Existing cloud gaming systems suffer from low GPU utilization in the virtualized environment. Moreover, GPU resources are scheduled in units of virtual machines (VMs) and this kind of coarse-grained scheduling at the VM-level fails to fully exploit GPU processing capacity. ShareRender offloads graphics workloads within VMs directly to GPUs, bypassing GPU virtualization. For each game running in a VM, ShareRender starts a graphics wrapper to intercept frame rendering requests and assign them to render agents responsible for frame rendering on GPUs. Thanks to the flexible workload assignment among multiple render agents, ShareRender enables fine-grained resource sharing at the frame-level to significantly improve GPU utilization. If you want to know more about ShareRender, please refer to our paper in Multimedia 2017. Wei Zhang, Xiaofei Liao, Peng Li, Hai Jin, Li Lin, "ShareRender: Bypassing GPU Virtualization to Enable Fine-grained Resource Sharing for Cloud Gaming". In Proceedings of ACM International Conference on Multimedia (MM'17), Mountain View, CA, 2017.
jedi4ever/gditc 7 0 0 over 5 years ago 0 0 PowerShell
Gaming/Gpu Desktop in the Cloud
stakeout55/macOS-11.1-OpenCore-z390-IGPU 5 0 0 over 5 years ago 0 0 C++
This is my working EFI for Opencore. Hardware consists of: Gigabyte z390 Gaming X, 16GB GSkill DDR4 Ram, NO GPU, i5-9600k, 1x500gb NVME ssd, 1x500gb 3D Sata ssd
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