| doitsujin/dxvk |
11,350 |
|
0 |
0 |
about 2 years ago |
3 |
November 14, 2023 |
259 |
zlib |
C++ |
| Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine |
| HansKristian-Work/vkd3d-proton |
1,530 |
|
0 |
0 |
about 2 years ago |
0 |
|
140 |
lgpl-2.1 |
C |
| Fork of VKD3D. Development branches for Proton's Direct3D 12 implementation. |
| Joshua-Ashton/d9vk |
815 |
|
0 |
0 |
about 6 years ago |
0 |
|
39 |
zlib |
C++ |
| A Direct3D9 to Vulkan layer using the DXVK backend. [Upstreamed to DXVK] |
| Joshua-Ashton/dxvk-native |
382 |
|
0 |
0 |
over 3 years ago |
0 |
|
8 |
zlib |
C++ |
| D3D9/11 but it runs natively on Linux! |
| ValveSoftware/dxvk |
333 |
|
0 |
0 |
about 2 years ago |
0 |
|
0 |
zlib |
C++ |
| dxvk tree containing branches used by Proton |
| iXit/wine-nine-standalone |
243 |
|
0 |
0 |
about 3 years ago |
0 |
|
38 |
lgpl-2.1 |
C |
| Build Gallium Nine support on top of an existing WINE installation |
| Joshua-Ashton/dxup |
227 |
|
0 |
0 |
about 7 years ago |
0 |
|
23 |
other |
C++ |
| A d3d9 and d3d10 to d3d11 translation layer. |
| acomminos/wine-pba |
145 |
|
0 |
0 |
over 7 years ago |
0 |
|
33 |
lgpl-2.1 |
|
| Patches to add a persistent buffer allocator for faster dynamic geometry in Direct3D games. |
| tgjones/slimshader |
113 |
|
1 |
3 |
over 10 years ago |
3 |
January 07, 2014 |
0 |
|
Assembly |
| SlimShader is a Direct3D shader bytecode parser for .NET and C++ |
| GabrielMajeri/d3d9-to-11 |
59 |
|
0 |
0 |
over 7 years ago |
0 |
|
2 |
lgpl-3.0 |
Rust |
| Direct3D 9 to Direct3D 11 converter |