Godotsteamhl Alternatives

High Level implementation for Steam Networking in Godot
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Alternatives To JDare/GodotSteamHL
Project Name Stars Downloads Repos Using This Packages Using This Most Recent Commit Total Releases Latest Release Open Issues License Language
ValveSoftware/GameNetworkingSockets 7,632 0 1 about 2 years ago 8 November 06, 2022 52 bsd-3-clause C++
Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.
SteamRE/SteamKit 2,393 159 15 about 2 years ago 52 November 06, 2023 51 lgpl-2.1 C#
SteamKit2 is a .NET library designed to interoperate with Valve's Steam network. It aims to provide a simple, yet extensible, interface to perform various actions on the network.
Longi94/JavaSteam 79 0 0 about 2 years ago 3 July 31, 2023 7 mit Java
Java library that provides an interface to directly interact with Valve's Steam servers.
aa1000/ServerAndLobbySystem 52 0 0 over 9 years ago 0 0 mit C++
Server and Lobby System WIP test in Unreal Engine 4 C++ and UMG using the OnlineSubsystem
JDare/GodotSteamHL 42 0 0 over 2 years ago 0 1 mit GDScript
High Level implementation for Steam Networking in Godot
RiptideNetworking/SteamTransport 36 0 0 over 2 years ago 0 0 mit C#
A Steam transport for RiptideNetworking, using Unity and Steamworks.NET.
MrRobinOfficial/Guide-UnitySteamNetcodeGameObjects 17 0 0 almost 3 years ago 0 0 mit C#
This repository is designed to help developers learn how to get started with Facepunch/Steamworks Networking and Unity Netcode For GameObjects, tools for game development. This project includes tutorials and examples for using these tools with the Unity game engine and C#.
DawnGroveStudios/GodotP2PNetwork 12 0 0 over 2 years ago 0 0 mit GDScript
A P2P Framework to simplify implementing a p2p network
anzsoup/multiplayer-unity_ 7 0 0 over 6 years ago 0 mit C#
Unity Template for Easy Networking and Steam
Temperz87/VTOLVR-Multiplayer 6 0 0 over 5 years ago 0 1 gpl-3.0 C#
The multiplayer mod repository. The multiplayer is currently separate from the mod loader its self but once it is in a better state, it will be merged in with the mod loader.
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