| ValveSoftware/GameNetworkingSockets |
7,632 |
|
0 |
1 |
about 2 years ago |
8 |
November 06, 2022 |
52 |
bsd-3-clause |
C++ |
| Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption. |
| SteamRE/SteamKit |
2,393 |
|
159 |
15 |
about 2 years ago |
52 |
November 06, 2023 |
51 |
lgpl-2.1 |
C# |
| SteamKit2 is a .NET library designed to interoperate with Valve's Steam network. It aims to provide a simple, yet extensible, interface to perform various actions on the network. |
| Longi94/JavaSteam |
79 |
|
0 |
0 |
about 2 years ago |
3 |
July 31, 2023 |
7 |
mit |
Java |
| Java library that provides an interface to directly interact with Valve's Steam servers. |
| aa1000/ServerAndLobbySystem |
52 |
|
0 |
0 |
over 9 years ago |
0 |
|
0 |
mit |
C++ |
| Server and Lobby System WIP test in Unreal Engine 4 C++ and UMG using the OnlineSubsystem |
| JDare/GodotSteamHL |
42 |
|
0 |
0 |
over 2 years ago |
0 |
|
1 |
mit |
GDScript |
| High Level implementation for Steam Networking in Godot |
| RiptideNetworking/SteamTransport |
36 |
|
0 |
0 |
over 2 years ago |
0 |
|
0 |
mit |
C# |
| A Steam transport for RiptideNetworking, using Unity and Steamworks.NET. |
| MrRobinOfficial/Guide-UnitySteamNetcodeGameObjects |
17 |
|
0 |
0 |
almost 3 years ago |
0 |
|
0 |
mit |
C# |
| This repository is designed to help developers learn how to get started with Facepunch/Steamworks Networking and Unity Netcode For GameObjects, tools for game development. This project includes tutorials and examples for using these tools with the Unity game engine and C#. |
| DawnGroveStudios/GodotP2PNetwork |
12 |
|
0 |
0 |
over 2 years ago |
0 |
|
0 |
mit |
GDScript |
| A P2P Framework to simplify implementing a p2p network |
| anzsoup/multiplayer-unity_ |
7 |
|
0 |
0 |
over 6 years ago |
0 |
|
|
mit |
C# |
| Unity Template for Easy Networking and Steam |
| Temperz87/VTOLVR-Multiplayer |
6 |
|
0 |
0 |
over 5 years ago |
0 |
|
1 |
gpl-3.0 |
C# |
| The multiplayer mod repository. The multiplayer is currently separate from the mod loader its self but once it is in a better state, it will be merged in with the mod loader. |