| AsPJT/DungeonTemplateLibrary |
1,024 |
|
0 |
0 |
almost 3 years ago |
0 |
|
3 |
bsl-1.0 |
C++ |
| 🌏: Dungeon free resources (terrain & roguelike generation) |
| sonicether/SEGI |
1,013 |
|
0 |
0 |
over 7 years ago |
0 |
|
8 |
mit |
C# |
| A fully-dynamic voxel-based global illumination system for Unity |
| mattatz/unity-voxel |
665 |
|
0 |
0 |
over 7 years ago |
0 |
|
4 |
mit |
C# |
| Mesh voxelization for Unity. |
| Looooong/Unity-SRP-VXGI |
568 |
|
0 |
0 |
over 3 years ago |
0 |
|
10 |
mit |
C# |
| Voxel-based Global Illumination using Unity Scriptable Render Pipeline |
| Eldemarkki/Marching-Cubes-Terrain |
530 |
|
0 |
0 |
over 4 years ago |
0 |
|
14 |
mit |
C# |
| Marching Cubes terrain implementation in Unity using the Job System and the Burst compiler |
| Scrawk/Marching-Cubes |
397 |
|
0 |
0 |
over 2 years ago |
0 |
|
2 |
mit |
C# |
| Marching cubes in Unity |
| jknightdoeswork/gpu-physics-unity |
313 |
|
0 |
0 |
about 7 years ago |
0 |
|
0 |
|
C# |
| Through this configuration, no per voxel data is transferred between the GPU and the CPU at runtime. |
| Scrawk/Marching-Cubes-On-The-GPU |
146 |
|
0 |
0 |
over 5 years ago |
0 |
|
0 |
mit |
C# |
| A implementation of the marching cubes algorithm on the GPU in Unity. |
| Javier-Garzo/Marching-cubes-on-Unity-3D |
142 |
|
0 |
0 |
over 3 years ago |
0 |
|
1 |
mit |
C# |
| Terrain voxel engine with the use of Marching Cubes implemented in Unity 2020.3.17f1 (LTS). |
| richardbiely/Voxelmetric |
128 |
|
0 |
0 |
about 7 years ago |
0 |
|
|
gpl-3.0 |
C++ |
| An efficient voxel framework for Unity3d |