| erichlof/THREE.js-PathTracing-Renderer |
1,759 |
|
0 |
0 |
over 2 years ago |
0 |
|
43 |
cc0-1.0 |
JavaScript |
| Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Renderer/Geometry_Showcase.html |
| OpenImageDenoise/oidn |
1,576 |
|
0 |
0 |
over 2 years ago |
0 |
|
23 |
apache-2.0 |
C++ |
| Intel® Open Image Denoise library |
| ericjang/awesome-graphics |
730 |
|
0 |
0 |
about 6 years ago |
0 |
|
3 |
cc0-1.0 |
|
| Curated list of computer graphics tutorials and resources |
| jbikker/lighthouse2 |
711 |
|
0 |
0 |
over 3 years ago |
0 |
|
6 |
other |
C++ |
| Lighthouse 2 framework for real-time ray tracing |
| andrejnau/FlyCube |
350 |
|
0 |
0 |
about 2 years ago |
0 |
|
3 |
mit |
C++ |
| Graphics API wrapper is written in C++ on top of DirectX 12, Vulkan and Metal. Provides main features including ray tracing. |
| acmarrs/IntroToDXR |
260 |
|
0 |
0 |
about 6 years ago |
0 |
|
0 |
|
C++ |
| A barebones sample application to get you jump started with DirectX Raytracing (DXR)! |
| ekzhang/rpt |
251 |
|
0 |
0 |
about 5 years ago |
4 |
February 26, 2021 |
0 |
other |
Rust |
| A physically-based path tracer |
| GPUOpen-LibrariesAndSDKs/RadeonProRenderUSD |
183 |
|
0 |
0 |
over 2 years ago |
0 |
|
28 |
apache-2.0 |
C++ |
| This plug-in allows GPU or CPU accelerated viewport rendering on all OpenCL 1.2 hardware for the open source USD and Hydra system. You can build this plug-in as a USDView plug-in or a Houdini plug-in. |
| kevinroast/webglshaders |
172 |
|
0 |
0 |
about 6 years ago |
0 |
|
0 |
mit |
HTML |
| WebGL Shader demos - GPU rendering shader experiments with procedural 3D scene generation using ray marching and distance field (also known as 'sphere tracing') rendering techniques. |
| cginternals/webgl-operate |
164 |
|
1 |
2 |
about 2 years ago |
74 |
October 09, 2024 |
32 |
mit |
TypeScript |
| A TypeScript based WebGL rendering framework. |