| Kink3d/kPortals |
100 |
|
0 |
0 |
over 7 years ago |
0 |
|
5 |
mit |
C# |
| A pre-calculated Portal visibility system for Unity. |
| brunomikoski/SpriteAuditor |
98 |
|
0 |
0 |
over 2 years ago |
0 |
|
0 |
other |
C# |
| The missing tool to help you optimize your game |
| SubjectNerd-Unity/QuickToggle |
56 |
|
0 |
0 |
almost 6 years ago |
0 |
|
0 |
other |
C# |
| Photoshop like object visibility and lock controls for the Unity editor |
| mackysoft/Vision |
56 |
|
0 |
0 |
almost 4 years ago |
0 |
|
0 |
mit |
C# |
| UnityEngine.CullingGroup API for everyone. |
| OskarSigvardsson/2d-3d-visibility |
39 |
|
0 |
0 |
almost 9 years ago |
0 |
|
0 |
mit |
ShaderLab |
| A simple 2d/3d visibility effect in Unity |
| tigrouind/AITD-roomviewer |
16 |
|
0 |
0 |
over 2 years ago |
0 |
|
0 |
mit |
C# |
| A room / level viewer for Alone in The Dark series |
| Prographers/Precomputed-Culling |
6 |
|
0 |
0 |
over 2 years ago |
0 |
|
0 |
mit |
C# |
| Public repository for Precomputed Culling. Contains documentation and Source of the API webpage. All Issues about Precomputed Culling should be reported in this repository |
| robertoranon/Unity-ViewpointComputation |
5 |
|
0 |
0 |
over 9 years ago |
0 |
|
0 |
apache-2.0 |
C# |
| A Camera Parameters Computation Library for Unity |