| keijiro/KinoMotion |
437 |
|
0 |
0 |
over 8 years ago |
0 |
|
1 |
mit |
C# |
| Motion blur post-processing effect for Unity |
| Jam3/jam3-lesson-webgl-shader-intro |
277 |
|
0 |
0 |
over 8 years ago |
0 |
|
3 |
mit |
|
| A brief introduction to fragment shaders. |
| Bly7/OBJ-Loader |
259 |
|
0 |
0 |
about 5 years ago |
0 |
|
15 |
mit |
C++ |
| A C++ OBJ Model Loader that will parse .obj & .mtl Files into Indices, Vertices, Materials, and Mesh Structures. |
| d3cod3/ofxVisualProgramming |
150 |
|
0 |
0 |
about 2 years ago |
0 |
|
1 |
mit |
C++ |
| A visual programming patching environment for OF |
| MauriceGit/Water_Simulation |
138 |
|
0 |
0 |
about 10 years ago |
0 |
|
0 |
isc |
C |
| Water-Simulation with real time specular reflection on the waters surface. The reflection is implemented in GLSL and runs on the GPU and in screen space. The water itself is implemented using a pressure based approach for the surface calculation. |
| OlafHaag/VectorFields |
58 |
|
0 |
0 |
almost 6 years ago |
3 |
February 13, 2019 |
2 |
mit |
Python |
| Scripts to create vector fields and flow maps that can be used in Unreal Engine 4 or Unity 3D for particle VFX. |
| toninhoPinto/GrassProject |
34 |
|
0 |
0 |
almost 9 years ago |
0 |
|
0 |
|
GLSL |
| NightElfik/Vector-field-visualization-using-cuda |
25 |
|
0 |
0 |
about 11 years ago |
0 |
|
0 |
other |
C |
| Real-time visualization of 3D vector field using 3D textures in CUDA |
| katsumasa/UnityChoseKun |
22 |
|
0 |
0 |
over 2 years ago |
0 |
|
1 |
mit |
C# |
| Unity Remote Control on Editor |
| anvaka/graph-to-vector-field |
20 |
|
0 |
0 |
almost 3 years ago |
0 |
|
0 |
mit |
JavaScript |
| Converts a graph into vector field texture |