| Mindty-Kollektiv/tdme2 |
172 |
|
0 |
0 |
about 2 years ago |
0 |
|
4 |
other |
C++ |
| TDME2 - ThreeDeeMiniEngine2 is a lightweight, multi-platform 3D engine including tools suited for 3D game/application development using C++, MiniScript, GLSL, ... |
| phr00t/jMonkeyVR |
92 |
|
0 |
0 |
about 9 years ago |
0 |
|
4 |
|
Java |
| Easy, free & universal VR development solution: jMonkeyEngine + OpenVR/OSVR = develop on any operating system, for any operating system, for any VR device (Rift, Vive, FOVE, StarVR, OSVR etc.). Supports SteamVR & rendering via instancing, which can greatly improve performance! |
| natis1/qencoder |
78 |
|
0 |
0 |
about 5 years ago |
22 |
April 03, 2021 |
2 |
gpl-3.0 |
Python |
| Video encoder for free formats (av1, vp9, vp8). Easy and cross platform. |
| ospray/ospray_studio |
70 |
|
0 |
0 |
over 2 years ago |
0 |
|
3 |
apache-2.0 |
C++ |
| An application to showcase OSPRay's rendering capabilities |
| BlindSoft/iOSBridge |
27 |
|
0 |
0 |
about 12 years ago |
0 |
|
1 |
mit |
Objective-C |
| iOS Bridge library helps to embed Unity 3D view into UIKit applications and vise versa. Create GUI with UIKit view elements. |
| EVERTims/game_engine_evertims |
11 |
|
0 |
0 |
almost 7 years ago |
0 |
|
2 |
mit |
Python |
| Blender (BGE) addon of the EVERTims project |
| STEMLab/InViewer-Desktop |
8 |
|
0 |
0 |
about 3 years ago |
0 |
|
1 |
mit |
C# |
| A Unity3D based viewer for visualizing OGC IndoorGML data |
| r3eckon/PDTItemSpawner |
7 |
|
0 |
0 |
over 6 years ago |
0 |
|
0 |
mit |
C# |
| Unity3D GUI based random item spawner |
| masatoko/kurokos |
5 |
|
0 |
0 |
almost 8 years ago |
0 |
|
0 |
other |
Haskell |
| Simple game framework on SDL2 by Haskell (WIP) |
| gamereat/DX11_Procedural_Terrain |
5 |
|
0 |
0 |
over 8 years ago |
0 |
|
0 |
mit |
C++ |
| Procedural Generated Terrain and L-Systems build in DX11 |