| OpenImageDenoise/oidn |
1,576 |
|
0 |
0 |
over 2 years ago |
0 |
|
23 |
apache-2.0 |
C++ |
| Intel® Open Image Denoise library |
| MrKepzie/Natron |
1,460 |
|
0 |
0 |
over 7 years ago |
0 |
|
7 |
other |
C++ |
| Open-source compositing software. Node-graph based. Similar in functionalities to Adobe After Effects and Nuke by The Foundry. |
| GameTechDev/asteroids_d3d12 |
122 |
|
0 |
0 |
almost 3 years ago |
0 |
|
0 |
apache-2.0 |
C++ |
| Intel Asteroids DirectX 12 Sample |
| GameTechDev/CloudySky |
72 |
|
0 |
0 |
almost 9 years ago |
0 |
|
0 |
apache-2.0 |
C++ |
| Cloud Rendering Sample |
| ospray/ospray_studio |
70 |
|
0 |
0 |
over 2 years ago |
0 |
|
3 |
apache-2.0 |
C++ |
| An application to showcase OSPRay's rendering capabilities |
| intel-iot-devkit/concurrent-video-analytic-pipeline-optimization-sample-l |
46 |
|
0 |
0 |
over 2 years ago |
0 |
|
4 |
other |
C++ |
| Create a concurrent video analysis pipeline featuring multistream face and human pose detection, vehicle attribute detection, and the ability to encode multiple videos to local storage in a single stream. |
| IntelSoftware/OpenGLBestPracticesfor6thGenIntelProcessor |
43 |
|
0 |
0 |
almost 10 years ago |
0 |
|
1 |
|
C++ |
| Game developers often use OpenGL to handle the rendering chores for graphics-intensive games. OpenGL is an application programming interface for efficiently rendering two- and three-dimensional vector graphics. The code samples are a series from Grahics API developer guide for for 6th generation Intel® Core™ processor (https://software.intel.com/en-us/articles/6th-gen-graphics-api-dev-guide) that demonstrates how to get the most out of OpenGL 4.4 and higher. |
| hsimpson/clparticles |
7 |
|
0 |
0 |
about 7 years ago |
0 |
|
0 |
mit |
C++ |
| Calculating particles with OpenCL and rendering with OpenGL |