| NVIDIA/gvdb-voxels |
531 |
|
0 |
0 |
over 4 years ago |
0 |
|
21 |
other |
C |
| Sparse volume compute and rendering on NVIDIA GPUs |
| pmh47/dirt |
292 |
|
0 |
0 |
about 4 years ago |
0 |
|
28 |
mit |
C++ |
| DIRT: a fast differentiable renderer for TensorFlow |
| windystrife/UnrealEngine_NVIDIAGameWorks |
208 |
|
0 |
0 |
over 3 years ago |
0 |
|
5 |
mit |
C++ |
| This repository contains stable builds of several Nvidia technology merged together in Unreal Engine 4.18.3 - Visual Studio 2015 Recommended* Note: Wavework usage requires CUDA cores, which means Nvidia only https://www.unrealengine.com |
| bioglaze/aether3d |
198 |
|
0 |
0 |
over 2 years ago |
0 |
|
0 |
zlib |
C++ |
| Aether3D Game Engine |
| nvpro-pipeline/pipeline |
180 |
|
0 |
0 |
almost 5 years ago |
0 |
|
1 |
other |
C++ |
| nvpro-pipeline is a research rendering pipeline |
| TeamWisp/WispRenderer |
155 |
|
0 |
0 |
over 6 years ago |
0 |
|
32 |
apache-2.0 |
C++ |
| RTX Ray Tracing Renderer, made by Y3 students at Breda University of Applied Science |
| petrikvladimir/pyphysx |
86 |
|
0 |
0 |
over 2 years ago |
0 |
|
6 |
gpl-3.0 |
Python |
| Python Wrapper for Nvidia PhysX simulator. |
| adamrehn/ue4-cloud-rendering-demo |
47 |
|
0 |
0 |
about 4 years ago |
0 |
|
0 |
mit |
C++ |
| Unreal Engine 4 cloud rendering demo for NVIDIA Docker containers |
| TheRealMJP/LowResRendering |
45 |
|
0 |
0 |
over 10 years ago |
0 |
|
0 |
mit |
C++ |
| Low-Resolution Rendering Sample |
| WindQAQ/MPM |
42 |
|
0 |
0 |
almost 8 years ago |
0 |
|
1 |
|
C |
| Simulating on GPU using Material Point Method and rendering. |