| uhlik/bpy |
834 |
|
0 |
0 |
almost 3 years ago |
0 |
|
0 |
|
Python |
| blender python scripts |
| shff/opengl_sky |
126 |
|
0 |
0 |
almost 4 years ago |
0 |
|
0 |
mit |
Objective-C++ |
| Pure-shader sky and cloud rendering in OpenGL |
| sxyu/meshview |
82 |
|
0 |
0 |
over 3 years ago |
0 |
|
4 |
|
C++ |
| Simple OpenGL mesh/point cloud viewer |
| agisoft-llc/cloud-scripts |
68 |
|
0 |
0 |
over 2 years ago |
0 |
|
0 |
mit |
Shell |
| Configuration scripts for cloud instances with GPUs to make possible usage of OpenGL GUI applications in TurboVNC using VirtualGL. |
| rncry/gpu-desktop |
47 |
|
0 |
0 |
about 11 years ago |
0 |
|
1 |
|
Shell |
| Creating a working GPU accelerated Linux desktop in the cloud |
| adrianderstroff/realtime-clouds |
27 |
|
0 |
0 |
over 5 years ago |
0 |
|
1 |
mit |
Go |
| Implementation of Horizon: Zero Dawn's cloud renderer. |
| PranjalSahu/Point-Cloud-Triangulation |
24 |
|
0 |
0 |
over 7 years ago |
0 |
|
1 |
|
C++ |
| C++ code for triangulating Point Cloud data and displaying it |
| cansik/pointcloud-processing |
16 |
|
0 |
0 |
over 5 years ago |
0 |
|
1 |
|
Java |
| A point cloud visualisation and analysis library for Processing. |
| pedromundo/Depth2Mesh |
14 |
|
0 |
0 |
over 5 years ago |
0 |
|
0 |
unlicense |
C++ |
| A tool to convert Grayscale depth maps to various mesh/point cloud formats. |
| erickTornero/realtime-volumetric-cloudscapes |
9 |
|
0 |
0 |
over 5 years ago |
0 |
|
0 |
mit |
C |
| Implement the Real-time Volumetric Cloudscapes by Andrew Schneider, given in GPU pro 7 |