| RPCS3/rpcs3 |
13,787 |
|
0 |
0 |
about 2 years ago |
0 |
|
915 |
gpl-2.0 |
C++ |
| PS3 emulator/debugger |
| google/swiftshader |
1,946 |
|
0 |
0 |
over 2 years ago |
0 |
|
4 |
apache-2.0 |
C++ |
| SwiftShader is a high-performance CPU-based implementation of the Vulkan graphics API. Its goal is to provide hardware independence for advanced 3D graphics. |
| Inori/GPCS4 |
1,914 |
|
0 |
0 |
over 2 years ago |
0 |
|
2 |
gpl-3.0 |
C++ |
| A work-in-progress PlayStation 4 emulator. |
| rust-skia/rust-skia |
1,232 |
|
2 |
29 |
about 2 years ago |
72 |
December 04, 2023 |
33 |
mit |
Rust |
| Rust Bindings for the Skia Graphics Library |
| google/clspv |
556 |
|
0 |
0 |
about 2 years ago |
0 |
|
77 |
apache-2.0 |
LLVM |
| Clspv is a prototype compiler for a subset of OpenCL C to Vulkan compute shaders |
| kazan-3d/kazan |
212 |
|
0 |
0 |
about 6 years ago |
0 |
|
1 |
lgpl-2.1 |
Rust |
| Mirror; Work-in-progress software-rendering Vulkan implementation |
| google/xrtl |
105 |
|
0 |
0 |
over 7 years ago |
0 |
|
17 |
apache-2.0 |
C++ |
| Cross-platform Real-Time Rendering Library |
| tmpvar/rawkit |
9 |
|
0 |
0 |
over 4 years ago |
0 |
|
0 |
mit |
C++ |
| Hot-reloadable c11/c++ and graphics backed by LLVM, Vulkan, and Dear ImGui. Heavily inspired by Raylib and CToy. |
| Ray-Tracing-Systems/kernel_slicer |
7 |
|
0 |
0 |
about 2 years ago |
0 |
|
0 |
mit |
C++ |
| kernel_slicer |
| headupinclouds/tvm_cpp_test |
5 |
|
0 |
0 |
over 7 years ago |
0 |
|
0 |
bsd-3-clause |
C++ |
| tvm cpp deploy experiments to reproduce android vulkan back-end issue https://github.com/dmlc/tvm/issues/2355 |