| mpreble/UnityFBXImporter |
95 |
|
0 |
0 |
about 11 years ago |
0 |
|
8 |
|
C# |
| jtomori/batch_textures_convert |
79 |
|
0 |
0 |
over 4 years ago |
0 |
|
0 |
mit |
Python |
| :repeat: Batch texture conversion to various render-friendly mip-mapped formats |
| ZGeng/VertAnimToTex |
46 |
|
0 |
0 |
about 9 years ago |
0 |
|
3 |
|
Python |
| Maya tool to export vertex animation as textures and use them in vertex shaders. |
| ezequielmastrasso/EZLookdevTools |
43 |
|
0 |
0 |
about 4 years ago |
0 |
|
46 |
mit |
Mathematica |
| A plugin base toolset for surfacing and look dev, based on my own tools, for maya, katana, painter, mari, renderman, and nuke |
| RenderHeads/MayaPlugin-UVAutoRatio |
29 |
|
0 |
0 |
almost 7 years ago |
0 |
|
0 |
mit |
C++ |
| Autodesk Maya plugin for fixing ratio of texture to world area on objects, meshes and custom selections. |
| vinz9/cudasims |
29 |
|
0 |
0 |
over 9 years ago |
0 |
|
2 |
other |
C |
| Cuda Fluid Solver and Particles System for Maya and Houdini |
| imageworks/spReticle |
26 |
|
0 |
0 |
about 10 years ago |
0 |
|
1 |
|
C++ |
| A plugin to create a reticle for a camera in Maya |
| redpawfx/cudaFluid |
26 |
|
0 |
0 |
over 14 years ago |
0 |
|
0 |
|
C |
| A fork of code open sourced by Vincent Houzé at www.foliativ.net |
| Strangenoise/SubstancePainterToMaya |
22 |
|
0 |
0 |
over 6 years ago |
0 |
|
1 |
|
Python |
| This tool is used to automatically connect Substance Painter textures to Arnold, VRay, Redshift, Renderman and StingrayPBS for Maya. |
| bram0101/openVDB_mayaGUI |
18 |
|
0 |
0 |
almost 8 years ago |
0 |
|
0 |
mit |
C++ |
| An advanced tool to write openVDB files from Maya. |