| Chris3606/GoRogue |
477 |
|
4 |
5 |
over 2 years ago |
134 |
December 06, 2023 |
27 |
mit |
C# |
| .NET Standard roguelike library in C#. Features many algorithms and data structures pertinent to roguelike/2D game developers, specifically designed to be minimally intrusive upon the developer's architecture. |
| dpinney/omf |
111 |
|
0 |
0 |
about 2 years ago |
0 |
|
1 |
gpl-2.0 |
Python |
| The Open Modeling Framework for smart grid cost-benefit analysis. |
| Amaranthos/UnityHexGrid |
91 |
|
0 |
0 |
over 6 years ago |
0 |
|
0 |
mit |
C# |
| A hex grid generation tool, for use in unity |
| vMeijin/pySmithPlot |
81 |
|
0 |
1 |
about 6 years ago |
2 |
July 24, 2019 |
9 |
|
Python |
| Matplotlib extension for creating Smith charts with Python |
| RohitKotiveetil/UnrealEngine--GridGenerator |
28 |
|
0 |
0 |
over 2 years ago |
0 |
|
1 |
|
|
| Grid Generation System created using blueprints in Unreal Engine |
| GameMakerDiscord/random-level-gen-gms2 |
27 |
|
0 |
0 |
about 8 years ago |
0 |
|
1 |
mit |
Game Maker Language |
| A random level generation example (similar to Nuclear Throne) using GameMaker Studio 2 |
| aalto-ui/GRIDS |
26 |
|
0 |
0 |
almost 5 years ago |
0 |
|
0 |
mit |
Python |
| Implementation of the MILP-based grid-layout generation algorithm |
| rustychris/stompy |
23 |
|
0 |
0 |
over 2 years ago |
0 |
|
4 |
mit |
Python |
| Updated grid utils and grid generation |
| jsgonsette/Wizium |
23 |
|
0 |
0 |
about 4 years ago |
0 |
|
0 |
gpl-3.0 |
C++ |
| Insanely fast crossword generator |
| olokobayusuf/3D-A-Star-Pathfinding |
21 |
|
0 |
0 |
about 10 years ago |
0 |
|
0 |
|
C# |
| This is a small repo I made while working on a game that needed node grid generation in 3 dimensions (multi level planes). |