| TeamSirenix/odin-serializer |
1,385 |
|
0 |
0 |
about 3 years ago |
0 |
|
16 |
apache-2.0 |
C# |
| Fast, robust, powerful and extendible .NET serializer built for Unity |
| SaladLab/Json.Net.Unity3D |
693 |
|
4 |
4 |
over 6 years ago |
1 |
September 20, 2017 |
25 |
mit |
C# |
| Forked Newtonsoft.Json to support Unity3D |
| deniszykov/csharp-eval-unity3d |
161 |
|
0 |
1 |
about 3 years ago |
21 |
March 26, 2023 |
6 |
other |
C# |
| C# Expression Parser for Unity3D |
| KumoKyaku/Megumin.Net |
152 |
|
0 |
5 |
over 2 years ago |
8 |
November 16, 2023 |
6 |
mit |
C# |
| 应用程序和游戏网络模块解决方案 |
| RyotaMurohoshi/UniLinq |
91 |
|
0 |
0 |
about 10 years ago |
0 |
|
2 |
other |
C# |
| [Obsolete]Class library for LINQ to Objects on Unity GameEngine without Exceptions related AOT compile. |
| jaredthirsk/AOT-Compatlyzer |
41 |
|
0 |
0 |
over 2 years ago |
0 |
|
1 |
mit-0 |
C# |
| Transforms .NET DLLs for use in AOT (for use on iOS platforms, including Unity3D.) Fixes Unity's .NET 3.5 event add/remove code and a workaround for generic methods. |
| jacobdufault/fastreflect |
29 |
|
0 |
0 |
about 9 years ago |
0 |
|
0 |
mit |
C# |
| C# reflection wrappers that provide portable, faster, and more natural APIs |
| scopely/msgpack-sharp |
25 |
|
0 |
0 |
about 7 years ago |
0 |
|
1 |
apache-2.0 |
C# |
| A lightweight, high performance MessagePack framework for the CLR that works in constrained environments like AOT under Unity and Xamarin |
| dragonglasscom/NethereumExperimental |
11 |
|
0 |
0 |
about 7 years ago |
0 |
|
0 |
mit |
C# |
| This is a Nethereum fork that is adopted for Unity3D and AOT platforms (such as iOS) |
| RyotaMurohoshi/nunitlite_for_unity |
6 |
|
0 |
0 |
about 10 years ago |
0 |
|
0 |
other |
C# |
| NUnitLiteForUnity is test framework to test on each platforms containing iOS, AOT compile situation. |