| Syomus/ProceduralToolkit |
1,922 |
|
0 |
0 |
over 3 years ago |
0 |
|
13 |
mit |
C# |
| Procedural generation library for Unity |
| TheMasonX/UnityPCSS |
494 |
|
0 |
0 |
over 6 years ago |
0 |
|
1 |
mit |
C# |
| Nvidia's PCSS soft shadow algorithm implemented in Unity |
| Scrawk/Marching-Cubes |
397 |
|
0 |
0 |
over 2 years ago |
0 |
|
2 |
mit |
C# |
| Marching cubes in Unity |
| mattatz/unity-triangulation2D |
305 |
|
0 |
0 |
over 9 years ago |
0 |
|
4 |
mit |
C# |
| Ruppert's Delaunay Refinement Algorithm in Unity |
| Scrawk/Terrain-Topology-Algorithms |
298 |
|
0 |
0 |
over 4 years ago |
0 |
|
1 |
mit |
C# |
| Terrain topology algorithms in Unity |
| mattatz/unity-teddy |
280 |
|
0 |
0 |
almost 6 years ago |
0 |
|
1 |
mit |
C# |
| Teddy algorithm implementation in Unity. |
| Habrador/Self-driving-vehicle |
275 |
|
0 |
0 |
over 2 years ago |
0 |
|
4 |
mit |
C# |
| Simulation of path planning for self-driving vehicles in Unity. This is also an implementation of the Hybrid A* pathfinding algorithm which is useful if you are interested in pathfinding for vehicles. |
| Whinarn/MeshDecimator |
242 |
|
0 |
0 |
over 5 years ago |
0 |
|
0 |
mit |
C# |
| A mesh decimation library for .NET and Unity. |
| dario-zubovic/metaballs |
147 |
|
0 |
0 |
over 9 years ago |
0 |
|
2 |
mit |
GLSL |
| Unity 3D implementation of metaballs and marching cubes algorithm |
| Scrawk/Marching-Cubes-On-The-GPU |
146 |
|
0 |
0 |
over 5 years ago |
0 |
|
0 |
mit |
C# |
| A implementation of the marching cubes algorithm on the GPU in Unity. |