| antonpup/Aurora |
1,755 |
|
0 |
0 |
over 3 years ago |
0 |
|
655 |
mit |
C# |
| Unified lighting effects across multiple brands and various games. |
| BlueSkyDefender/Depth3D |
481 |
|
0 |
0 |
about 2 years ago |
0 |
|
48 |
|
HLSL |
| Depth Based 3D & Other post-process shaders |
| Fuyukai/OWAPI |
457 |
|
0 |
0 |
over 5 years ago |
0 |
|
14 |
mit |
Python |
| Overwatch JSON API |
| ScroogeD2/owmidiconverter |
127 |
|
0 |
0 |
over 2 years ago |
0 |
|
4 |
gpl-3.0 |
JavaScript |
| Play MIDI songs in Overwatch |
| BlueSkyDefender/AstrayFX |
119 |
|
0 |
0 |
over 2 years ago |
0 |
|
6 |
|
HLSL |
| Shaders for ReShade that strayed away from the Depth3D Repo. |
| s32x/ovrstat |
98 |
|
0 |
0 |
over 3 years ago |
7 |
April 11, 2021 |
5 |
bsd-3-clause |
Go |
| :video_game: An Unofficial Overwatch Stats API |
| hmmhmmhm/dva-engine |
72 |
|
0 |
0 |
almost 6 years ago |
0 |
|
2 |
mit |
TypeScript |
| 🎮 Advanced Script Engine for Overwatch Workshop with Typescript |
| MartB/RETC |
51 |
|
0 |
0 |
almost 7 years ago |
0 |
|
3 |
gpl-3.0 |
C++ |
| An application used to convert razer effects to multiple output sdks. |
| ybw9000/hero2vec |
47 |
|
0 |
0 |
about 8 years ago |
0 |
|
0 |
|
Python |
| ML models to predict the outcome of an Overwatch game |
| arislancrescent/CS-SkylinesOverwatch |
25 |
|
0 |
0 |
over 9 years ago |
0 |
|
3 |
mit |
C# |
| Cities: Skylines :: [ARIS] Skylines Overwatch :: Efficient monitoring framework to monitor and categorize buildings, vehicles, citizens, and animals in the city. |