| google/render-timing-for-unity |
89 |
|
0 |
0 |
over 5 years ago |
0 |
|
8 |
apache-2.0 |
C++ |
| GPU time metric for Unity apps (currently limited to Android/GLES) |
| SixWays/UnityShaderStripper |
80 |
|
0 |
0 |
about 6 years ago |
0 |
|
5 |
other |
C# |
| Modular utilities for shader stripping to drastically improve Unity build times |
| codehoose/real-world-map-data |
75 |
|
0 |
0 |
over 2 years ago |
0 |
|
0 |
mit |
C# |
| Getting real world map data into Unity |
| angryweasel/managerreadme |
52 |
|
0 |
0 |
about 3 years ago |
0 |
|
0 |
mit |
|
| Purely a home for my manager readme |
| unity3d-jp/SeparatedAssetBundleBuild |
37 |
|
0 |
0 |
almost 9 years ago |
0 |
|
0 |
mit |
C# |
| Workaround for long time to build many AssetBundles. |
| StreamSDKcom/StreamSDK |
24 |
|
0 |
0 |
over 5 years ago |
0 |
|
0 |
|
C# |
| This is StreamSDK (currently for Unity); a programmable, real-time interactive streaming engine. It allows real-time streaming of any content Unity can render (audio, video, and input). Create video chat, cloud games, remote rendering, etc. StreamSDK works on all platforms Any-to-Any™. |
| keijiro/CodameScans |
17 |
|
0 |
0 |
over 8 years ago |
0 |
|
0 |
|
|
| 3D scans by CODAME, decimated for real-time use. |
| RomanZhu/Frame-Number-Sync |
17 |
|
0 |
0 |
almost 7 years ago |
0 |
|
1 |
mit |
C# |
| Keeps time in sync between server and client. |
| herbou/Unity_GetRealDateTime |
14 |
|
0 |
0 |
over 3 years ago |
0 |
|
0 |
|
C# |
| VergilUa/SpeedTreev6HDRP_ASE_Port |
12 |
|
0 |
0 |
over 4 years ago |
0 |
|
2 |
other |
GLSL |
| SpeedTree v6 HDRP port (via Amplify Shader Editor) |