| AcademySoftwareFoundation/MaterialX |
1,656 |
|
0 |
0 |
about 2 years ago |
1 |
September 08, 2023 |
118 |
apache-2.0 |
C++ |
| MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers. |
| zenustech/zeno |
1,059 |
|
0 |
0 |
about 2 years ago |
0 |
|
25 |
mpl-2.0 |
C++ |
| ZEn NOde system - a simulation & rendering engine in nodes |
| cgwire/awesome-cg-vfx-pipeline |
913 |
|
0 |
0 |
about 2 years ago |
0 |
|
1 |
other |
|
| List of open-source technologies that help in the process of building a pipeline for CG and VFX productions |
| IRCSS/MatrixVFX |
357 |
|
0 |
0 |
about 4 years ago |
0 |
|
3 |
mit |
ShaderLab |
| A realtime Matrix VFX Shader in Unity 3D |
| AntonPalmqvist/physically-based-api |
341 |
|
0 |
0 |
over 2 years ago |
0 |
|
5 |
cc0-1.0 |
HTML |
| A database of physically based values for CG artists. |
| AcademySoftwareFoundation/OpenPBR |
241 |
|
0 |
0 |
over 2 years ago |
0 |
|
34 |
apache-2.0 |
CSS |
| Specification and reference implementation for the OpenPBR Surface shading model |
| vfxai/vfx-datasets |
121 |
|
0 |
0 |
over 7 years ago |
0 |
|
0 |
|
|
| meshula/LabCamera |
70 |
|
0 |
0 |
over 2 years ago |
0 |
|
1 |
|
C++ |
| A physically based camera model for virtual production and computer graphics |
| SpinVFX/spin_nuke_gizmos |
64 |
|
0 |
0 |
about 5 years ago |
0 |
|
5 |
gpl-3.0 |
Python |
| Select collection of SPIN VFX internal Nuke gizmos |
| JoshRBogart/unreal_tools |
51 |
|
0 |
0 |
over 5 years ago |
0 |
|
1 |
gpl-3.0 |
Python |
| Blender 3D scripts for storing vertex data for use in a vertex shader. |